STAR TREK 2d20
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  1. #421
    Hi !

    I play a campaign in years 800. I can create custom skills, but I search a way to remove some core skills (like fireamrs or drive auto)...

    Thank for your help !

  2. #422
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    Quote Originally Posted by Frenchkankan View Post
    Hi !

    I play a campaign in years 800. I can create custom skills, but I search a way to remove some core skills (like fireamrs or drive auto)...

    Thank for your help !
    You would need to create an Era and associate Skills with the Era.

  3. #423
    Thanks for this quiclky answer !

  4. #424
    Hello!

    I have bought the 7th edition ruleset because i wanted to master "Masks of Nyarlathotep". I wanted to create the example player characters but the first directly gives me a little bit of pain. He is an engineer and normally an engineer has 30-60 percent of credit rating, but this special char hast only 10. So when i put 10 into the credit rating field he jumps back to 30.... Is there a way to freely modify the skills?

    Greetings from germany!

  5. #425
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    gday from Australia blade36

    that setting is coming from the occupation.
    go to the personal tab and click the button for Engineer occupation on your sheet and adjust the CR to 10 - 60

  6. #426

  7. #427
    How to spend luck in Call of Cthulhu 7e?

  8. #428
    One thing I would like to see whoever it is at Chaosium (or so I presume) that is working on this model:

    Fix Vehicles!

    Even at the Vehicle section, we are unable to add the build, amount of seats and the armour it provides to the player without adding it to the note box. I would expect this to already be filled in by the module, but the entire vehicles section is blank, which is not good.

  9. #429
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    Quote Originally Posted by Chewbroccoli View Post
    One thing I would like to see whoever it is at Chaosium (or so I presume) that is working on this model:

    Fix Vehicles!

    Even at the Vehicle section, we are unable to add the build, amount of seats and the armour it provides to the player without adding it to the note box. I would expect this to already be filled in by the module, but the entire vehicles section is blank, which is not good.
    There is no intention to do anything with Vehicles.
    Vehicles are only there because they are part of CoreRPG.
    I was going to remove them but it was requested that they be kept.

  10. #430
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    Quote Originally Posted by yako2020 View Post
    How to spend luck in Call of Cthulhu 7e?
    Manually.
    The system tells you what you might spend in Luck in chat - if you wish to do it, adjust your luck and tell the Keeper.

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