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  1. #1

    4e Ruleset, NPC actions are borked

    As reported in this thread https://www.fantasygrounds.com/forum...320#post307320

    NPC actions are ending up in various seemingly random locations ignoring "standard" "minor" "move" "triggered" modifiers.

    This happens from output from the parser, as well as manually created NPCs (all mine are manually input, but tested with parser output).

    This is a huge problem for 4e as you need to click through potentially 2 extra windows, opening each power individually to see what power can do what.

  2. #2
    Yeah, this can be a pretty big issue, and a rather annoying one as well. It could potentially slow down fights considerably, which sucks even worse for 4e because combat can already take quite a long time.

  3. #3
    I've identified the issue, and it will be addressed in v3.2.2.

    Regards,
    JPG

  4. #4
    Quote Originally Posted by Moon Wizard View Post
    I've identified the issue, and it will be addressed in v3.2.2.

    Regards,
    JPG
    You're the best.

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