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December 14th, 2016, 05:36 #1
4e Ruleset, NPC actions are borked
As reported in this thread https://www.fantasygrounds.com/forum...320#post307320
NPC actions are ending up in various seemingly random locations ignoring "standard" "minor" "move" "triggered" modifiers.
This happens from output from the parser, as well as manually created NPCs (all mine are manually input, but tested with parser output).
This is a huge problem for 4e as you need to click through potentially 2 extra windows, opening each power individually to see what power can do what.Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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December 14th, 2016, 06:14 #2
- Join Date
- Oct 2012
- Posts
- 102
Yeah, this can be a pretty big issue, and a rather annoying one as well. It could potentially slow down fights considerably, which sucks even worse for 4e because combat can already take quite a long time.
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December 14th, 2016, 16:55 #3
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,606
I've identified the issue, and it will be addressed in v3.2.2.
Regards,
JPG
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December 14th, 2016, 18:59 #4Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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