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  1. #101

    Join Date
    Sep 2015
    Location
    Lehigh Valley, PA
    Posts
    56
    I have to tell you your turnaround time is a real service to the community. Thanks.

  2. #102
    Thank you. I try to be prompt. It helps that WotC releases the UA articles on my day off.
    I never claimed to be sane. Besides, it's more fun this way.

  3. #103

    Join Date
    Oct 2014
    Location
    Switzerland
    Posts
    238
    Fast like the wind.
    thank you again

  4. #104
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,404
    Quote Originally Posted by Thegroo View Post
    Fast like the wind.
    There's definitely some wind involved.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #105
    Quote Originally Posted by Trenloe View Post
    There's definitely some wind involved.
    Yeah, I should stop eating Taco Bell.
    I never claimed to be sane. Besides, it's more fun this way.

  6. #106
    Purchased and reviewed!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #107
    Thank you for you kind words.
    I never claimed to be sane. Besides, it's more fun this way.

  8. #108
    First of all: thank you for your time and effort! I am very grateful you've put this module together.

    Now to my question: I've only recently purchased Fantasy Grounds and I'm currently a complete novice when it comes to making changes to things.

    What I'm interested in doing is knowing how to disable elements of this module that I don't want to make available, simply for ease of reading. For example, I don't want to make use of the "Revenant" subraces and won't be allowing my players to play them. To make the section a little less cluttered, I'd prefer to just disable the data so it doesn't clutter the library.

    Is there a way I can do this without breaking the mod?

    Sorry if this is a very basic question, but like I said...I'm a complete novice.

  9. #109
    There is no way to load only part of a module into FG. Aside from just telling the player to ignore it, you could access the xml file and delete the section for the revenant. (How you access the file depends on your zip program and has been discussed in this thread already.) I wouldn't recommend a novice try this, but if you spend some time learning about the xml, you should be able to figure it out. If you break it, you can always download it again.

    This thread has a mod file that contains directions for editing modules like this. It will walk you step-by-step through the creation of a module using the format I use. Using that information in reverse, you would find the locations of the assets you wish to remove and delete them.
    I never claimed to be sane. Besides, it's more fun this way.

  10. #110
    Quote Originally Posted by Nickademus View Post
    There is no way to load only part of a module into FG. Aside from just telling the player to ignore it, you could access the xml file and delete the section for the revenant. (How you access the file depends on your zip program and has been discussed in this thread already.) I wouldn't recommend a novice try this, but if you spend some time learning about the xml, you should be able to figure it out. If you break it, you can always download it again.

    This thread has a mod file that contains directions for editing modules like this. It will walk you step-by-step through the creation of a module using the format I use. Using that information in reverse, you would find the locations of the assets you wish to remove and delete them.
    Perfect! Thank you.

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