Thread: Map Size
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October 2nd, 2005, 05:47 #1
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Map Size
Quick question: Can you enlarge a map to the size of the entire screen? I couldn't in the demo. Thanx!
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October 2nd, 2005, 08:33 #2
I think the answer to that is no.
The map window is of a fixed size but ....
The amount of data shown inside that window zooms. This is actually rather affective because it allows you to play with the relative scale of your tokens and the map. You can also move your focus through the map and eventually see the whole thing. As Dm you can force the players to focus on what you are focusing on.
I think there are still some bugs - for one it appears that if the DM minimizes a graphic the players can't scroll through it as well. Last game we had trouble getting the map to share between DM & players.
The overall affect however is really acceptable when everything works .
S
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October 2nd, 2005, 14:41 #3
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ya this needs to change so the map window can be resized larger
those of us that use resolutions larger then 1280x1024 end up with a really small map view.
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October 2nd, 2005, 15:48 #4
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You might be able to make it somewhat bigger, though not as big as the whole screen.
Hold the cntrl key down while you left click and drag on one of the corners of the map.
rv
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October 2nd, 2005, 15:50 #5
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Originally Posted by Sigurd
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October 2nd, 2005, 21:52 #6
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I imagine there may be a way to set the max size of the screen (map) but I am not sure how. Don't give up just yet, wait for a response from one of the developers.
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October 3rd, 2005, 09:13 #7
The maximum window size for images is a matter of the ruleset. The file [Fantasy_Grounds_root]\data\ui_adventure.xml has a tag <maximumsize width="700" height="700" /> under windowclass imagewindow and newimagewindow, which refer to the bitmap images in the images folder and drawings. Modify those numbers to your liking. However, the changes won't take place unless you are working on a custom ruleset (copy the base.xml from d20 ruleset to [Fantasy_Grounds_root]\rulesets\[your_ruleset] and remember to add the
Code:<importinfo> <acceptfrom ruleset="d20" /> </importinfo>
Edit: Also, because the file to be modified is one of the standard files, no modifications to the original ui_adventure.xml will apply. What you need to do, is copy the the ui_adventure.xml file for instance to [Fantasy_Grounds_root]\rulesets\[your_ruleset], do your modifications and change the base.xml
Code:<includefile source="data\ui_adventure.xml" />
Code:<includefile source="rulesets\[your_ruleset]\ui_adventure.xml" />
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October 4th, 2005, 03:45 #8
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Thanx Ged! I have purchased FG and will try coding a bigger map.
Cheers,
Mark
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October 4th, 2005, 07:25 #9
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I made the changes, but the window is still the same size. Here is what I did...
Code:<root> <windowclass name="imagewindow"> <frame name="imagebox" /> <datasource name="image" /> <dynamic control="host" /> <maximumsize width="1700" height="1700" /> [snip] <windowclass name="newimagewindow"> <frame name="imagebox" /> <datasource name="image" /> <dynamic control="host" /> <defaultsize width="700" height="700" /> <maximumsize width="1700" height="1700" />
Any idea what I did wrong?
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October 4th, 2005, 13:03 #10
Okay, you are halfway there...
Just use the ctrl key inside FG while dragging your mouse to get the full size.
If you want it to automatically be full screen size, then you need to change the <defaultsize> tag.
Hope this helps,
SandemanUltimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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