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December 1st, 2016, 01:38 #11
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December 1st, 2016, 01:49 #12
Hi Tailz - I just realised you sent me something to review and I havent done it! Soooo many balls in the air. Ill get it back on my to do list!
There is some brief info here https://www.fantasygrounds.com/wiki/...erence_Manuals about the xml coding for the fancy layouts Ive used in this starter set.
They make a big difference to the readability / usability of the reference materials.
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December 1st, 2016, 12:13 #13
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December 1st, 2016, 19:04 #14Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 2nd, 2016, 01:38 #15
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December 5th, 2017, 22:54 #16
- Join Date
- Oct 2015
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I realize that I'm a bit late on all of this, but I've just found this game and it is very exciting.
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December 6th, 2017, 05:46 #17
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- Dec 2015
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- 38
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December 16th, 2017, 21:57 #18
- Join Date
- Aug 2015
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I've been considering running this, any thoughts in regards to how it plays, on FG or otherwise?
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December 16th, 2017, 22:11 #19
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- Dec 2015
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December 16th, 2017, 22:52 #20
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- Aug 2015
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I meant that question in the most general sense, but I'll be specific about my biggest concern: does it have legs as a campaign? I feel a lot of PbtA stuff tends towards short campaigns where things progress rapidly to a head, or are meant to be an iterative process where the campaign may go on, but specific characters get rotated out by the mechanics more than the plot.
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