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  1. #1
    rob2e's Avatar
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    Has anyone made a module containing pregenerated PCs?

    I'm having a helluva time figuring this out. Par5E does not seem to work for this and when exporting character sheet XML for a PC and trying to "drop it into" a db.xml file, I can't seem to fit it in properly. Anyone have a way of creating pregens for a module as you cannot (yet) export them directly?
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  2. #2
    Trenloe's Avatar
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  3. #3
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    ThanX Trenloe. I'm going to put on a skirt now. Then I'll take a look at that.
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    Trenloe's Avatar
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    No photos.
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  5. #5
    rob2e's Avatar
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    Quote Originally Posted by trenloe View Post
    no photos.
    Moderator: CENSORED. None of that stuff here - PG-13 only thanks.

    And I *really* considered giving you BAD reputation for that!
    Last edited by Trenloe; November 14th, 2016 at 07:18.
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  6. #6
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    Quote Originally Posted by rob2e View Post
    Moderator: CENSORED. None of that stuff here - PG-13 only thanks.

    And I *really* considered giving you BAD reputation for that!
    Trenloe, can I assume you are NOT joking? I must have missed the mark by a long shot there. Apologies. I thought we were having some fun banter. I posted a guy's legs in a kilt. Nothing could be considered offensive or anything more than a G rating there in my opinion. So again, apologies.

    Hmm...

    Nevertheless, I AM having trouble with this pregen thing. Using the example mod, I'm having difficulty with exactly where to drop in the XML fo the character and if I need to rename anything. I'm sure I'm missing something simple, but I can't get it to work.
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  7. #7
    Myrdin Potter's Avatar
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    When I did the pregens I listed on the DMS Guild (based on the WoTC ones), I just zipped the XML files up.

    I am waiting for 3.2.1 to finished them up.

    The ability to import a PC is built into the client already.
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  8. #8
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    Quote Originally Posted by Myrdin Potter View Post
    When I did the pregens I listed on the DMS Guild (based on the WoTC ones), I just zipped the XML files up.

    I am waiting for 3.2.1 to finished them up.

    The ability to import a PC is built into the client already.
    I'm not trying to accomplish this. I know you can import character xml files. What I'm trying to accomplish is making characters a PART of a module so when the module is opened, the PCs are there. Like in LMoP.
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  9. #9
    ++ Adding this to the list of things to implement in the new parser.
    My Project : FG5EParser LINK

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  10. #10
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    Quote Originally Posted by kp9911 View Post
    ++ Adding this to the list of things to implement in the new parser.
    That's exciting to hear. Any ETA on that?
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