DICE PACKS BUNDLE
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  1. #11
    Another night-time battle map. This one is for the section entitled "Identified Flying Object" where a man in a confederate uniform crashes to earth in a jetpack mishap.



    This should happen sometime around day 30. There is a crash point and body near the center of the map.

  2. #12
    Here is a likely timeline for Blood Drive #1.

    1. Meeting at Sutter’s Flat (job offer from Bill Sutter)
    2. Bunk at the Lazy S ranch
    3. Bust some broncs with Luke Canton
    4. Finding Lost Doggies (possible combat with terrantulas)
    5. Bartholomew Phelps and Bayou Vermilion thugs (Black Dog’s introduction)
    6. Supply Run to Sutter’s Flat and subsequent gun fight
    7. Day 1: Cattle drive begins
    8. Day 3: Bayou Vermilion Attacks on the night of the third day of the drive
    9. Day 4 to 15, draw regular encounters (or not)
    10. Day 16: enter the desert
    11. Day 19: watering at a spring with a nearby abandoned cabin
    12. Day 20: continue into the desert
    13. Day 24: Pecos river crossing (brief stampede and snakes)
    14. Day 29: Pecos stop over
    15. Day 30: Jet pack crash - Identified Falling Object (likely combat)
    16. Day 31: Drive herd north
    17. Day 40: Big river crossing at the Canadian river / Quicksand cow pulling event
    18. Day 41 through 43: Black Mesa and Bad Dreams
    19. Day 42 (night) Black Dog attacks
    20. Day 43
    21. Day 44 Sign of the Territories (body bag could be found)
    22. Day 45
    23. Day 46 Keep off the Grass (social encounter)
    24. Day 47-48
    25. Day 49 Legal Troubles (Fight in DOG LEG)
    26. Day 50 Bad News Bearers
    27. Day 51
    28. Day 52 Exposition
    29. Day 53 The Battle of Gault’s Gulch (dust off the mass combat rules)
    30. Day 54-55 Recuperation at Gault’s Gulch
    31. Day 56 Exposition resupply
    32. Day 57-70 Uneventful travel into Denver

    I will finish up with a map for Dog Leg and an alternative map for Gault's Gulch so that the maps all maintain the same general appearance.

    Tim

  3. #13
    The little town of Dog Leg.



    One more map, then I will combine it all into a module.

  4. #14
    I finally decided to not remake the final encounter battle map since the included map is serviceable. Since I am done with the maps for Blood Drive 1, at least for the time being, I have made the module file and linked it off of the top-most post - or you can get it here.

  5. #15
    Thank you for this Topdecker.

  6. #16
    Sgain's Avatar
    Join Date
    Sep 2007
    Location
    Vancouver Island BC
    Posts
    294
    Thanks for the excellent work! Hey you ever thought of making maps for Sundered Skies? It really needs some.

  7. #17
    Quote Originally Posted by Sgain View Post
    Thanks for the excellent work! Hey you ever thought of making maps for Sundered Skies? It really needs some.
    Thanks!

    I've not bought any of the Sundered Skies materials and I am locked pretty hard into Beasts & Barbarians now.

  8. #18
    Sgain's Avatar
    Join Date
    Sep 2007
    Location
    Vancouver Island BC
    Posts
    294
    B & B looks like fun. I'm just getting ready to start a Sundered Skies campaign in a few months and am kind of dismayed at the lack of maps. Have a good one!

  9. #19
    Quote Originally Posted by Topdecker View Post
    Here is a likely timeline for Blood Drive #1.

    1. Meeting at Sutter’s Flat (job offer from Bill Sutter)
    2. Bunk at the Lazy S ranch
    3. Bust some broncs with Luke Canton
    4. Finding Lost Doggies (possible combat with terrantulas)
    5. Bartholomew Phelps and Bayou Vermilion thugs (Black Dog’s introduction)
    6. Supply Run to Sutter’s Flat and subsequent gun fight
    7. Day 1: Cattle drive begins
    8. Day 3: Bayou Vermilion Attacks on the night of the third day of the drive
    9. Day 4 to 15, draw regular encounters (or not)
    10. Day 16: enter the desert
    11. Day 19: watering at a spring with a nearby abandoned cabin
    12. Day 20: continue into the desert
    13. Day 24: Pecos river crossing (brief stampede and snakes)
    14. Day 29: Pecos stop over
    15. Day 30: Jet pack crash - Identified Falling Object (likely combat)
    16. Day 31: Drive herd north
    17. Day 40: Big river crossing at the Canadian river / Quicksand cow pulling event
    18. Day 41 through 43: Black Mesa and Bad Dreams
    19. Day 42 (night) Black Dog attacks
    20. Day 43
    21. Day 44 Sign of the Territories (body bag could be found)
    22. Day 45
    23. Day 46 Keep off the Grass (social encounter)
    24. Day 47-48
    25. Day 49 Legal Troubles (Fight in DOG LEG)
    26. Day 50 Bad News Bearers
    27. Day 51
    28. Day 52 Exposition
    29. Day 53 The Battle of Gault’s Gulch (dust off the mass combat rules)
    30. Day 54-55 Recuperation at Gault’s Gulch
    31. Day 56 Exposition resupply
    32. Day 57-70 Uneventful travel into Denver

    I will finish up with a map for Dog Leg and an alternative map for Gault's Gulch so that the maps all maintain the same general appearance.

    Tim
    This right here should be in every adventure ever made...... Wow... No idea how useful this is for a GM, especially one playing online where a good map is a must. But at a glance I can look at the time line and know what I need to work on.

    Very handy!

  10. #20
    Thanks so much! I was just starting this and this is a huge help!

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