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  1. #1

    Any way to change the grid color?

    I dont imagine there is yet, but it would be nice to have an option for a white or yellow grid in addition to the black. Sometimes you want a map to be dark.

  2. #2
    As it stands right now, FG uses a lightening method instead of a darkening method for drawing the grid in areas of the image where the color is dark. It should effectively be an adaptive mechanism that should show the grid in all cases. I'll consider this as feedback that the contrast created by the lightening method is a bit too low, and we'll see what we can do about it.
    Tero Parvinen
    Fantasy Grounds Guru

  3. #3
    Another possible solution might be to increase the size of the grid with (e.g 2 or 3 pixels wide)

    I tend to draw my maps with a pre-defined grid anyway so the overlay just overlays my existing gridlines

  4. #4

    Has this been fixed/modified?

    First, congrats on the successful work thus far on FG! Since 1.05e, I've had 3 complete gaming sessions with 4 players for over 4 hours without a single crash! Of course I don't use modules and all of my maps are re-sized, etc... not to tax the system.

    But from my standpoint, FG has accomplished everything I need to connect my old high school friends around the USA.

    The other day, I threw a Dundjinni map up with a grid (created through FG) that was very difficult to see.

    Has the original post been addressed in patches or is this still in the works? The maps I use have a lot of detail and color so being able to adjust or change the grid would be a really handy feature.

    Thanx,

    Bitr

  5. #5

    invisible grid

    Actually it would be great if the grid had a transparency option so I could make it completely invisible as I put grids on my maps already but like to have the pointers calibrated to a grid properly. A button turning the visibility might be easier to code.

    Also, is there any way that the pointers could be multiplied by a modifier we put in, I.e. Like 5 for example so that way a cone template I lay down would show like 30 or 35 feet instead of saying 6 or 7. It would be easier. Maybe just a button asking if our maps are in 5' or 10' squares. This way you wouldn't have to create much new code.
    Thanks,
    -Dan

  6. #6
    This item is still on our todo list. Scripting allows us to make better interfaces, so we'll see what we come up with. Transparency might well be a good idea.

    You can override the string that is displayed as a measure of length on grid enabled maps with scripting from 1.06, allowing you to show feet or whatever you want. The plan is to include a simple number control in the d20 default ruleset where you can input the scale, and it will be used as feet per square.
    Tero Parvinen
    Fantasy Grounds Guru

  7. #7
    Sounds like version 1.06 is going to be awesome, any idea when it will be out?
    Visit my website at:
    www.danielpryor.com/dundjinni/

  8. #8

  9. #9
    Trenloe's Avatar
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    There is no custom width/colour/hidden grid.

    Some items on the wishlist that you might want to vote for:

    http://fg2app.idea.informer.com/proj/?ia=40917
    http://fg2app.idea.informer.com/proj/?ia=76187
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #10
    That would be very welcome. I use FG on a 43" tv imbedded in my table top and it's a home brew so u use a lot of dif maps and sometimes you can't even see the grid.

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