Thread: MoreCore Ruleset
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March 11th, 2018, 21:30 #781
That is what I was thinking, too but some players like to click the button themselves.
Brain ahead of fingers.. I meant manually.
I took a look and it is helpful as I mentioned in the other thread. I have an idea how to do it but not sure what to call when you want to roll again. In onLanded I would call the code to check for doubles, say checkDoubles. I could loop through the aDice.result values and see if any match another and set a flag, bDoublesFound, if they do. Once out of the loop, check the flag, create a new rRoll (probably need to save which die and size matched) and then call performAction??
Hopefully I'll make some more progress on the character sheet design today. May change some things around and then look at changing the actual sheet so that when they click to add a character, it will show the T&T stuff.
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March 12th, 2018, 13:42 #782
Here is the results of the new roll.
/mod 14 etc
/trolls 1 /trolls 2 /trolls 3 etc
You can see varying levels of difficulty and rolls 3 and 4 exploded and roll 5 was a critical failure.
Ive also changed /bane to roll red dice and /boon to roll green dice
Ive added a full set of red, green, yellow and blue dice
Ive added the /ave rolls which I need Meguido to comment on
Almost ready to load up a new version... although someone on Discord is asking about Open Legend.
trollrolls1.jpg
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March 13th, 2018, 05:51 #783
damned, it looks great! What is MANUAL ROLL? It is repeated, so I assume that means it exploded? Rolls 1, 2 and 5 did not explode. Roll 3 exploded once and roll 4 exploded 3 times?
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March 13th, 2018, 06:02 #784
Manual Roll is added when you set Manual Rolling on in Options.
That way I could show you the main permutations on one screen without having to do a gazillion rolls....
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March 14th, 2018, 23:53 #785
Gotcha.
Now, I am trying to change the word Abilities to Physical. I do not see it defined as a string, like RACE which I was able to change to Kindred. Is there another method to change that text?
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March 14th, 2018, 23:59 #786
Its an Editable field so it is set differently.
Have a look at the City Of Mist extension. It goes something like this:
<string_useredit_bold name="cas2_label" source="cas2_label">
<anchored to="cas2" />
<default>Physical</default>
<tooltip textres="label_editable_stats" />
</string_useredit_bold>
Now note that this is a field called default. That means it will only apply your change to a new sheet that doesnt have a value assigned just yet. Once you open the Character the defaut value will be assigned. So once you make your change you will only see it in New Characters...
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April 3rd, 2018, 06:06 #787
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April 3rd, 2018, 06:09 #788
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April 3rd, 2018, 06:35 #789
Sorry about that...I did sort of start that conversation in the middle, didn't I?
In Torg (and Torg Eternity), skill rolls use 1d20 and either explode on 20's and 10's, or only explode on 10's (depending on the type of roll). If you are familiar with the dice roller in Roll20, the string I use there is d20!10!!20 (explode on 10 or 20) or d20!10 (only explode on 10).
The Torg Eternity 'bonus die' is a d6 that explodes, but rather than a 6 counting as '6 plus re-roll', it is counted as '5 plus re-roll'. For example, A exploding bonus die that rolls 6, 6, and 4 would be totaled to 14. If it helps, the bonus die can be done in roll20 as 'penetrating' dice (exploding dice where 1 is subtracted from all the re-rolls).
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April 3rd, 2018, 11:18 #790
It cant do that right now... Ill have a look into it...
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