Thread: MoreCore Ruleset
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March 1st, 2018, 09:20 #711
I will export them when I get a chance.
As for the other. I didn't really get any further into it today. Tonight was game night so I was more focused on making sure everything was good to go. We play every other week...rather I run my game every other week and play in a 5e game one of my players runs on the alternate weeks. The Ancestries, Paths, Traditions, Spells and Equipment (and Shop) modules were all completed by me over the last two weeks so I wanted to make sure it was all set up properly.
Now I have another two weeks to wreak havoc on those files.
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March 1st, 2018, 11:15 #712
We mostly alternate between D&D and Star Wars with a healthy dose of Savage Worlds, Dungeon World and Call of Cthulhu... and a few others here and there
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March 2nd, 2018, 00:08 #713
Once my SotDL campaign wraps up I plan to Masks of Nyarlathotep. New version will likely be out in print and PDF by then...though not on FG yet. I will have to convert it manually as I go.
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March 2nd, 2018, 00:17 #714
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March 2nd, 2018, 00:17 #715
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March 2nd, 2018, 02:23 #716
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March 2nd, 2018, 02:54 #717
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March 2nd, 2018, 23:41 #718
- Join Date
- Sep 2017
- Location
- France (Gard)
- Posts
- 44
Hello damned
I found dice string : /symb ("manager_custom_symb.Iua")
ok to roll 1d100% <= Attribute or skill
but
I've not program Critical success and failure ?
01 a 05 - Critical success
96 - 00 - Critical failure
Help me to change in "manager_custom_symb.Iua" ? possible ?
Thank thank
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March 3rd, 2018, 00:11 #719
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March 3rd, 2018, 00:50 #720
- Join Date
- Sep 2017
- Location
- France (Gard)
- Posts
- 44
Is this added before or after you determine a Crit?
After because roll 1d100 % : result 01/05 or 96/00 to critical success or failure regarless to attribute or skill
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