DICE PACKS BUNDLE
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  1. #711
    I will export them when I get a chance.

    As for the other. I didn't really get any further into it today. Tonight was game night so I was more focused on making sure everything was good to go. We play every other week...rather I run my game every other week and play in a 5e game one of my players runs on the alternate weeks. The Ancestries, Paths, Traditions, Spells and Equipment (and Shop) modules were all completed by me over the last two weeks so I wanted to make sure it was all set up properly.

    Now I have another two weeks to wreak havoc on those files.

  2. #712
    damned's Avatar
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    We mostly alternate between D&D and Star Wars with a healthy dose of Savage Worlds, Dungeon World and Call of Cthulhu... and a few others here and there

  3. #713
    Once my SotDL campaign wraps up I plan to Masks of Nyarlathotep. New version will likely be out in print and PDF by then...though not on FG yet. I will have to convert it manually as I go.

  4. #714
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    Quote Originally Posted by mozmonar View Post
    Once my SotDL campaign wraps up I plan to Masks of Nyarlathotep. New version will likely be out in print and PDF by then...though not on FG yet. I will have to convert it manually as I go.
    I am working on the official conversion of the other one... Horror on the Orient Express - over 1,000 pages! Aaaarrrggghhhhh.....

  5. #715
    Nice. I plan to run that one too.

  6. #716
    Quote Originally Posted by damned View Post
    I am working on the official conversion of the other one... Horror on the Orient Express - over 1,000 pages! Aaaarrrggghhhhh.....
    It's a big one that's for sure. Biggest box set I've ever seen in person (otherwise it would have to be that big Star Trek Adventures Borg Cube). Maybe it will be ready to buy by the time I'm running it

  7. #717
    Quote Originally Posted by damned View Post
    Hi mozmonar would you export your character sheet(s) and upload the XML here so that others can see how you set yours up.
    Thanks.
    Hopefully I am linking these properly.

    Cricket.png
    https://drive.google.com/file/d/1cxZ...ew?usp=sharing
    Deeby.png
    https://drive.google.com/file/d/12Be...ew?usp=sharing
    Gnarlee.png
    https://drive.google.com/file/d/1Jip...ew?usp=sharing

  8. #718

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    Hello damned

    I found dice string : /symb ("manager_custom_symb.Iua")

    ok to roll 1d100% <= Attribute or skill

    but
    I've not program Critical success and failure ?

    01 a 05 - Critical success
    96 - 00 - Critical failure

    Help me to change in "manager_custom_symb.Iua" ? possible ?
    Thank thank

  9. #719
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    Quote Originally Posted by meguido View Post
    Hello damned

    I found dice string : /symb ("manager_custom_symb.Iua")

    ok to roll 1d100% <= Attribute or skill

    but
    I've not program Critical success and failure ?

    01 a 05 - Critical success
    96 - 00 - Critical failure

    Help me to change in "manager_custom_symb.Iua" ? possible ?
    Thank thank
    Hey.
    Need to understand this mechanic first:
    GM can add a bonus or penalty (5 % a 50 % or +)
    Is this added before or after you determine a Crit?

  10. #720

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    Is this added before or after you determine a Crit?

    After because roll 1d100 % : result 01/05 or 96/00 to critical success or failure regarless to attribute or skill

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