DICE PACKS BUNDLE
  1. #3251
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,649
    Blog Entries
    1
    There are firstly some errors in your syntax overall

    each Roll Parameter must be in brackets - eg (p1) and (a) must have their own brackets
    MoreCore supports one and only simple math operation in a roll and you enclose it in [square brackets]

    Your roll would look like:
    /damagedr4 [(p1)+(a)]d8

  2. #3252
    omg thanks. I've been working with various code types for years. I have no idea why it never occurred to me to try brackets instead of parenthesis.
    AKA Mech45

    Ultimate License Holder GM

    Games played can be seen here:
    d20Enclave Twitch page: www.twitch.tv/d20enclave
    d20Enclave YouTube: https://www.youtube.com/@d20enclave
    d20Enclave Discord: https://discord.com/invite/HSuvJns

  3. #3253

  4. #3254
    Glad I could help point that out.
    AKA Mech45

    Ultimate License Holder GM

    Games played can be seen here:
    d20Enclave Twitch page: www.twitch.tv/d20enclave
    d20Enclave YouTube: https://www.youtube.com/@d20enclave
    d20Enclave Discord: https://discord.com/invite/HSuvJns

  5. #3255

  6. #3256
    Again, thank you. Saved me a lot of headache. Working on making my system in light of all the OGL drama.
    AKA Mech45

    Ultimate License Holder GM

    Games played can be seen here:
    d20Enclave Twitch page: www.twitch.tv/d20enclave
    d20Enclave YouTube: https://www.youtube.com/@d20enclave
    d20Enclave Discord: https://discord.com/invite/HSuvJns

  7. #3257
    hello again, it's for the damage for tinyd6, in this case to ask you if you can create a damage as it comes in the game manual, where 1 success, two successes or three successes result in a single wound.
    without altering the previous one created, but creating a new one.

  8. #3258
    So, I've noticed that with the Dice Pool, funky dice, like d14, or d30, have their rolls treated as modifiers instead of having the die added to the pool. Is this intentional? Currently I'm working around this by rolling a 1d0 afterwards, but I wasn't sure it was behaving the way it's supposed to and just wanted to ask.Capture.PNG
    AKA Mech45

    Ultimate License Holder GM

    Games played can be seen here:
    d20Enclave Twitch page: www.twitch.tv/d20enclave
    d20Enclave YouTube: https://www.youtube.com/@d20enclave
    d20Enclave Discord: https://discord.com/invite/HSuvJns

  9. #3259
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,649
    Blog Entries
    1
    Hi Yogel - no its not deliberate behavior but...

    1. I had thought Funky Dice were no longer in MoreCore. What version of MoreCore are you running?
    2. It is quite possibly that MoreCore would need some extra code for the Funky Dice but my d60 and d600 seem to work in the Pool.

  10. #3260
    Version 1.68.20221102. which I assume is the latest version from the forge. I think those dice(d60 and d600) work because they're tied to the d6 graphic(maybe?).

    If I use /die 1d[funky die type] it will roll the dice, which is...workable, but it makes it impossible to use dice pools.

    But, if they were supposed to have been removed, I guess it's a mute point.


    Thank you!
    AKA Mech45

    Ultimate License Holder GM

    Games played can be seen here:
    d20Enclave Twitch page: www.twitch.tv/d20enclave
    d20Enclave YouTube: https://www.youtube.com/@d20enclave
    d20Enclave Discord: https://discord.com/invite/HSuvJns

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in