STAR TREK 2d20
  1. #3221
    Just found this and am excited to play with it! I have decided to try and build Palladium ruleset inside here (can't find one predone) and am having some problem with skills...I got it to roll the % for skills and add the %/level adjustment using /die (C*p3)+d100. If I used /die d100+(C*p3) it would multiple everything to p3. Now I am trying to figure out how to use the rollunder function to give me success/failure. Example: XSkill is base 20% +4%/level. Member is level 2 so their success threshold is 28%. How do I go about this string?...thanks in advance!
    When the GM smiles, it's too late!

    ULTIMATE LICENSE GM

  2. #3222

  3. #3223
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,674
    Blog Entries
    1
    Quote Originally Posted by Whaley View Post
    Just found this and am excited to play with it! I have decided to try and build Palladium ruleset inside here (can't find one predone) and am having some problem with skills...I got it to roll the % for skills and add the %/level adjustment using /die (C*p3)+d100. If I used /die d100+(C*p3) it would multiple everything to p3. Now I am trying to figure out how to use the rollunder function to give me success/failure. Example: XSkill is base 20% +4%/level. Member is level 2 so their success threshold is 28%. How do I go about this string?...thanks in advance!
    Try using something like:

    /die 1d100+(p1)+[(a)*(p3)]

    p1 is your base skill
    p3 is your skill per level
    a is your level

    You can only use one set of [brackets] in your formula

  4. #3224
    Quote Originally Posted by Engelmann View Post
    Hi,

    I noticed that the "Total Weight Carried" sum isn't working any more on the player sheet. If I add or remove items it doesn't change the "Total Weight Carried" field.
    I checked with another ruleset and it works normally.

    Any idea ?

    Thanks
    Regards.

    -----
    FGU (latest) 4.2.2 Ultimate (2022-06-07)
    Ruleset : MoreCore (with Forge)
    Ext. :
    - Calendar Plus
    - CoreRPG - Better Menus
    - Feature: Advantages and disadvantage
    - Feature: Moon Tracker
    - Feature: Universal Module
    - Forgotten Realms Calendar Supporting
    - Linker
    - PFRPG2. Theme.Sword and Sorcery
    - Player Agency
    Hi damned,
    The total weight problem is still there for me. Had you a chance to fix it ?
    Regards

  5. #3225

  6. #3226

  7. #3227
    Quote Originally Posted by damned View Post
    Try update again and test please?
    YES ! Working again. Thanks.

  8. #3228
    I'm wondering if there's still a way to set a default background decal from within a MoreCore extension? I have an extension for which I have a series of background decal PNGs, so when my extension loads I'd like to have one of them load by default other than the default swk_logo.png.

    I remember that before FGU introduced custom background decal selecting from the options menu, that you had to do it from an extension. I even once created an FGC extension that presented a series of decal choices, but for the love of it I can't remember how I did it.

  9. #3229
    athleticsroll.jpg
    Hi so I have setup a roll here:
    Code:
    /exalted (p1)+(a)d10
    Where p1 is the Athletics Score (3) and a is the Strength Score (1).
    This test should be (3+1)=4 d10s rolled using the /exalted roll, counting successes, however the roll is only using the (a) strength reference when it should be calling to both:
    result.jpg
    Seen here. Is there a way to group the Athletics and Strength values together so that they can be automatically called upon when values update?

  10. #3230

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in