Thread: MoreCore Ruleset
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December 16th, 2021, 12:50 #3001
New build uploaded.
Very real chance there are some bugs still.
Please report!
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December 17th, 2021, 13:22 #3002
- Join Date
- Dec 2017
- Location
- Mid-West USA
- Posts
- 58
Not sure if this has been reported previously, so I apologize if it has.
I noticed that even when the Dice Pool is off that it will still capture dice, and do a roll from it.
Attaching a screen capture.
MoreCore_Ghost_DicePool.jpg
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December 17th, 2021, 13:44 #3003
It has been reported. Havent found a fix... sorry!
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December 19th, 2021, 05:39 #3004
I updated FGU today and get no sidebar at all now with MoreCore.
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December 19th, 2021, 15:36 #3005
- Join Date
- Jun 2019
- Location
- Cheltenham & Bury St. Edmunds, UK
- Posts
- 70
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December 19th, 2021, 15:37 #3006
- Join Date
- Jun 2019
- Location
- Cheltenham & Bury St. Edmunds, UK
- Posts
- 70
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December 19th, 2021, 18:10 #3007
- Join Date
- Oct 2011
- Posts
- 9
I've returned to the master to ask a question. I can't seem to find an answer online.
The "effects" on the combat tracker such as "REGEN: 1" where every turn the effect would heal the player or npc 1.
Is this disabled on more core? Are all effects disabled? Is there an extension I Could get to use them.
Not a big deal just curious for poison dmgs etc.
Been using morecore now for a few months. Excellent work.
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December 19th, 2021, 19:34 #3008
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December 20th, 2021, 01:24 #3009
Yes - you need to subscribe to MoreCore on the Forge to get any new updates.
This also means you should remove your traditionally downloaded version if it still doesnt show the update (but I think it will overwrite) and make sure you dont have any unpacked copies in your /rulesets directory also.
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December 20th, 2021, 01:26 #3010
Effects are Informational only in MoreCore
Nothing has been removed. I have just not built out any Effects as they tend to be very game specific.
You could try using one of the
/c#mod rolls (line it up with your health) to assist but it wont be automated.
What are you playing using MoreCore?
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