FG Spreadshirt Swag
  1. #2801
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,687
    Blog Entries
    1
    Added some support for * and / in the [math] syntax.
    Added /unidamage #d#x# roll. Multiples #d# by x#. Uses Defense as Damage Reduction.

  2. #2802
    Quote Originally Posted by damned View Post
    Someone posted a fix for the Target info overlapping Rolls info but I cant find it and somehow I have overwritten that fix sometime more recently... Anyone able to point me to it?
    OK, that was me, but you didn't break it the same way anyhow.
    Edit your template_ct.xml file.
    Delete template "string_ctentry_targets" (Line 121 - 125)
    This will default to the Core version of that template which does work properly.
    Or, you can fix your template "string_ct_summary_spacing" which anchors to "name" but should anchor to "active_spacer_top". But at that point, you are just recreating "string_ct_summary" from Core's template_ct.xml. I recommend just deleting both to rely off of Core for simplicity's sake, since you don't seem to be changing anything about them.

  3. #2803
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,687
    Blog Entries
    1
    Quote Originally Posted by Mach5RR View Post
    OK, that was me, but you didn't break it the same way anyhow.
    Many thanks Mach5RR - reuploaded again.

  4. #2804
    Hey, Love MoreCore. and I am just getting started using it. I was wondering how to make blank character sheet templates for my players to use?

    Is there an easy way or do I need to start from sctatch for every new player? i.e. I am setting up an example sheet with all the rolls needed for a game i am doing. Do i need to do that everytime? Is that how the export works? I export then import and voila I have a copy?

    Dave

  5. #2805
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,687
    Blog Entries
    1
    The easiest way is:

    Create a character either with generic rolls/stats or fully fleshed out for her class/role.
    Then in the Character Selection Window click and drag the character 2cm and release and you will have a duplicate.

    I would either create one toon for each class/profession and call them by that Shaman, Rigger, Samurai, whatever
    or create one with all the rolls setup with parameters and duplicate that multiple times and the players can add their stats and delete unneeded stuff

  6. #2806

  7. #2807
    Thank you. I should have figured that one out myself since the skills/roll behave the same way.

    Much appreciated.

    Dave

  8. #2808
    I suppose I will have to figure out how to create a module next. I am doing sheets for Forbidden Lands. while I wait for the official FL FG to come out.

    Dave

  9. #2809
    wndrngdru's Avatar
    Join Date
    Jun 2015
    Location
    US, Central (UTC -6 or -5)
    Posts
    447
    @damned How much of a chore would it be to have the frames on the MoreCore and MoreData tabs use the standard CoreRPG frame types so they work better with the official (or other CoreRPG) themes?

    Attached Images Attached Images
    --
    I'm so bassic

  10. #2810
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,687
    Blog Entries
    1
    They waste too much room unfortunately. Each of those frames would lose another 4-8px on every edge which really impacts how much info is visible in the Rolls windows.
    Please post a screenshot of the charsheet and the whole desktop.

Thread Information

Users Browsing this Thread

There are currently 6 users browsing this thread. (0 members and 6 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in