Thread: MoreCore Ruleset
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March 14th, 2021, 08:12 #2801
Added some support for * and / in the [math] syntax.
Added /unidamage #d#x# roll. Multiples #d# by x#. Uses Defense as Damage Reduction.
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March 14th, 2021, 10:03 #2802
OK, that was me, but you didn't break it the same way anyhow.
Edit your template_ct.xml file.
Delete template "string_ctentry_targets" (Line 121 - 125)
This will default to the Core version of that template which does work properly.
Or, you can fix your template "string_ct_summary_spacing" which anchors to "name" but should anchor to "active_spacer_top". But at that point, you are just recreating "string_ct_summary" from Core's template_ct.xml. I recommend just deleting both to rely off of Core for simplicity's sake, since you don't seem to be changing anything about them.
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March 14th, 2021, 14:04 #2803
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March 15th, 2021, 04:38 #2804
- Join Date
- Mar 2020
- Posts
- 8
Hey, Love MoreCore. and I am just getting started using it. I was wondering how to make blank character sheet templates for my players to use?
Is there an easy way or do I need to start from sctatch for every new player? i.e. I am setting up an example sheet with all the rolls needed for a game i am doing. Do i need to do that everytime? Is that how the export works? I export then import and voila I have a copy?
Dave
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March 15th, 2021, 04:48 #2805
The easiest way is:
Create a character either with generic rolls/stats or fully fleshed out for her class/role.
Then in the Character Selection Window click and drag the character 2cm and release and you will have a duplicate.
I would either create one toon for each class/profession and call them by that Shaman, Rigger, Samurai, whatever
or create one with all the rolls setup with parameters and duplicate that multiple times and the players can add their stats and delete unneeded stuff
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March 15th, 2021, 04:49 #2806
You can also export the chars individually or to a module.
I would create a module if you do setup all the classes.
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March 15th, 2021, 04:57 #2807
- Join Date
- Mar 2020
- Posts
- 8
Thank you. I should have figured that one out myself since the skills/roll behave the same way.
Much appreciated.
Dave
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March 15th, 2021, 05:09 #2808
- Join Date
- Mar 2020
- Posts
- 8
I suppose I will have to figure out how to create a module next. I am doing sheets for Forbidden Lands. while I wait for the official FL FG to come out.
Dave
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March 20th, 2021, 23:08 #2809
@damned How much of a chore would it be to have the frames on the MoreCore and MoreData tabs use the standard CoreRPG frame types so they work better with the official (or other CoreRPG) themes?
--
I'm so bassic
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March 21st, 2021, 00:59 #2810
They waste too much room unfortunately. Each of those frames would lose another 4-8px on every edge which really impacts how much info is visible in the Rolls windows.
Please post a screenshot of the charsheet and the whole desktop.
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