Thread: MoreCore Ruleset
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February 2nd, 2021, 00:21 #2721
frostbyte can you have a think on this one...
If you include 2 sets of [math] in the string it screws up because i think it is taking the first [ and the last ] and then it gets all funky inside that.
If you get any time to put towards tightening up the logic that would be amazing!
This math handler that you built is very handy.
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February 2nd, 2021, 00:57 #2722
- Join Date
- Jul 2015
- Posts
- 143
Can you remind me where exactly this is? I have been working on a massive Python project and it will take a beat to get back in this mindset. I have more time this semester tho.
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February 2nd, 2021, 01:15 #2723
Hey buddy - https://www.fantasygrounds.com/forum...l=1#post542763 thanks for answering the summons!
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February 12th, 2021, 10:56 #2724
- Join Date
- Jun 2016
- Posts
- 58
Hi, Looking into using Morecore to play Deadlands, (The original NOT Reloaded) and I have a couple of questions:-
1. is there any syntax that allows me to make a dieroller that accesses a table several times something like (p1)+5*(/rollon Tablename) ... where p1 is an input parameter?
2. can I use /die #d#!k1 to test if it passes a test number ... I tried /die 3d6!K1 >(p1) ... but that rolls the dice but doesn't compare with p1
3. is there anyway I can force a table roll to automatically display an associated graphic? (I am using the Card deck extension to draw playing cards and I would like to see the actual card rather than it simply written i.e. KH)
Thanks, any help on any of these would be greatly appreciated
NickT
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February 12th, 2021, 23:14 #2725
- Join Date
- Jul 2007
- Posts
- 177
Sorry to bother, but for some reason I can't seem to access the documentation page https://www.diehard-gaming.com/mchelp.html do check if it's something on your end. I've already tried all I could think about in my end, but there's always a chance I missed something.
Last edited by Samzagas; February 12th, 2021 at 23:16.
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February 13th, 2021, 00:45 #2726
Too many hacking attempts from your network/isp Samzagas - this has caused your IP address to also be blocked.
See if you can view it here:
https://webcache.googleusercontent.c...&ct=clnk&gl=au
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February 13th, 2021, 00:51 #2727
1. No there is no syntax for that
2. /die is part of the core engine and that comparison is not part of its capability. What is the exact roll you are trying to do? What does the exclamation do?
3. There will also be a link in the output and that link will be to the card image.
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February 13th, 2021, 01:57 #2728
- Join Date
- Jul 2007
- Posts
- 177
Great, that's my useless ISP who I don't know how but it seems like it only uses blocked IPs. Sadly, its not the first time something like that happens with random pages every now and then. I never imagined that I'd have to use a VPN for something as mundane as checking a webpage.
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February 13th, 2021, 04:45 #2729
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February 13th, 2021, 09:56 #2730
- Join Date
- Jun 2016
- Posts
- 58
what I need is a roll that rolls #d# explodes on a max roll on any die, keeps the highest total and then compares that total against a target number. /die #d#!k1 does all of that but the comparison. I can work with a manual comparison but that further bit of automation would have been nice ;>(
I know that I can put a card image on the table, but it is,(as you say), just a link, which I then have to click on, what I would have preferred was that the table automatically activated the link. Still I can work with that too. Thanks for your, (as ever), prompt reply ;>)
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