Thread: MoreCore Ruleset
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August 22nd, 2020, 20:53 #2541
- Join Date
- Jun 2016
- Posts
- 58
Sorry, my bad meant Paranoia XP not original Paranoia.
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August 22nd, 2020, 22:46 #2542
- Join Date
- Jun 2020
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- 15
AFMBE Damage dice to include modifier
@Damned and Ahoggye
Bit of a necro - This script is awesome, but I'm struggling a bit to get it integrated into my Unisystem/AFMBE homebrew. Do you still have the original build to implement the full AFMBE damage mechanic, damned? (i.e. 1d6+#x#) I'm doing something wrong because I can't seem to get the modifier for success levels to stick. I have noticed you had a modified version with Ahoggya but I'm not sure I have all the pieces. I can get the basic AFMBE dmg multiplier to work, it is just that +1/+2 to the roll on the dice that is the struggle, and I believe you've already solved this.
I'm learning as I go, thanks for your tutorials.Last edited by IAmTheSky; August 24th, 2020 at 20:40.
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August 24th, 2020, 18:30 #2543
- Join Date
- Apr 2019
- Posts
- 9
I'm currently struggling with races. I'm building a basic fantasy setup and it all works great as a campaign but as soon as I export it as a module the races stop working. I get a script error: [string "/campaign/scripts/manager_char_mc.lua"]:205:attempt to concatenate a nill value
I thought it was probably me messing up so gave up for a little while. I've just, however, started a fresh more core campaign with no editing. Created a race added one item to it and then exported that. I get the same error when i load the module. The race in the campaign works fine but the module race gives the same error.
Any help would be amazing.
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August 26th, 2020, 02:33 #2544
So I was going to ask Damned if something in morecore has changed. The icons on the right don't setup correctly. I sent IAmTheSky a link to the extension. The formula in the screenshot works, just the buttons are a little messed up.
Ultimate License
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August 26th, 2020, 21:58 #2545
- Join Date
- Apr 2019
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- 9
Is there an easy way of combining rolls that already exhist or do you have to write custom rolls to do that. I'm playing with Ben Miltons Maze rats which uses an advantage mechanic in a couple of ways. Its a d6 system for saves i'm using
/sthrow 2d6+(p1)>10/rolld 3d6x1
The same applies to the damage rolls. There is one roll to hit and if you exceed the AC that is the amount of damage/damagedr 2d6+(p1)+(a)
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August 30th, 2020, 00:57 #2546
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- Aug 2020
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- 7
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August 30th, 2020, 02:37 #2547
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- Jun 2020
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- 15
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August 30th, 2020, 08:28 #2548
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- Jul 2015
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- 143
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August 30th, 2020, 08:31 #2549
- Join Date
- Jul 2015
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- 143
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August 30th, 2020, 14:15 #2550
Ill post some updates in the next few days.
Just too much going on... will get there...
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