Thread: MoreCore Ruleset
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May 25th, 2020, 14:13 #2321
Hi zarlor, Mursha,
Attachment 36079
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May 25th, 2020, 14:32 #2322
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May 25th, 2020, 15:00 #2323
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I am putting in the value 20 into the health field in the combat frame,(Top right) then dragging the box into Ref A, however it doesn't seem to register the location of the value, (in the example you showed, it obviously was referring to a specific character sheet, whereas whenever I try all I get is ': (a) available'
tried putting in 'merge="join"' clauses into xml but that has made the situation even worse
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May 25th, 2020, 15:12 #2324
ok, so you are doing this in FGU?
It looks like FGU isnt storing the same dragdata info in the source.
What you did there works fine in FGC.
Can you test dragging from other fields?
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May 25th, 2020, 15:36 #2325
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Most armour protects against all 3 damage types with a generic value between 1 and 6. some only protect against a specific type of damage i.e. I3 or E2 etc. Armour reduction is calculated after boosts added.
Do you have 3 different types of health?
Your Attack is based only on your skill?
Your Damage is based on the weapons stats and the same attack roll?
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May 25th, 2020, 15:41 #2326
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May 25th, 2020, 16:55 #2327
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OK now it is getting officially weird.
as I said I had started putting in merge commands for the screens in the character sheet, now I can no longer drag and drop 'rolls' to some of those sheets, BUT, if I click at the top of some of the frames, it will open a new roll screen, and if I do /sthrow 1d20<(a) in the new roll... it works perfectly, BUT, the new roll does not appear on the list of rolls (and yes I have set the group to (all), so it should list them. This is similar to a problem I had with new "groups", in that I could create them but they were not displayed, (however with the groups I could retrieve them using the search function, this does not work with the rolls).
I will zip up the extension so far and send it to you if you like. There is a lot of redundant stuff I need to delete, but I was going to get it working before I started stripping out the dead wood.
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May 25th, 2020, 18:05 #2328
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I have tried my extension in Classic, and it has the same problem, so it is a me problem as opposed to a Unity problem, whether that makes it better or worse, is up to you to decide I suppose rationally, from your point of view it is better since it is only one person affected as opposed to potentially all unity users.
NickT
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May 26th, 2020, 00:00 #2329
You are talking different issues.
the linking is due to a Unity difference in the information that is being stored when the data is dragged.
This other issue is due to your code.
Why are you making changes to the Rolls lists?
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May 26th, 2020, 01:30 #2330
I have misled you also.
The dragdata is working fine in my copy of MoreCore on FGU.
You said you saw the same thing without the extension loaded?
Have you edited CoreRPG or MoreCore in any way?
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