Thread: MoreCore Ruleset
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April 24th, 2020, 14:26 #2191
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April 24th, 2020, 14:32 #2192
Amesephis and lichtbringer
I will do my best to write some Rolls for you over the next couple of weeks.
lichtbringer some of what you are asking cannot be done without a specific extension. Perhaps it might be a project you might work on over time after the base rolls are done.
In return I ask that you consider doing the following:
Create 2 to 4 unique PCs
Create 2 to 4 NPCs
Create a mini adventure with at least 2 encounters in it.
Either zip up the campaign and upload it with some instructions or export it as a Module. This will help others play your system and hopefully make some improvements and share back.
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April 24th, 2020, 15:21 #2193
- Join Date
- Jul 2018
- Posts
- 65
As far as I can tell the "Feature" does nothing. It wasn't present until about a week ago and isn't an editable field. It looks like a coding error or something. I don't know if it is due to MoreCore or the SotDL extension for it.
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April 25th, 2020, 09:16 #2194
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 198
Hi Damned, I have found a small bug in one of the files within the latest MoreCore update.
When adding a roll to one of my characters I got the following error:
Script Error [string "scripts/parameter_manager.lua"] 151:attempt to index global 'B' (a nil value)
I traced the error to within the function replaceRefValue as shown:
if( string.sub(ref1_path,1,1) == "." ) then
refgf = nodeWin.getChild(ref1_path);
refp1 = nodeWin.getChild(ref1_path .. ".p1");
refp2 = nodeWin.getChild(ref1_path .. ".p2");
refp3 = nodeWin.getChild(ref1_path .. ".p3");
refp4 = nodeWin.getChild(ref1_path .. ".trackersname");
refp5 = nodeWin.getChild(ref1_path .. ".number_trackers");
else
refgf = DB.getChild(ref1_path,".");
refp1 = DB.getChild(ref1_path,"p1");
refp2 = DB.getChild(ref1_path,"p2");
refp3 = DB.getChild(ref1_path,"p3");
refp4 = DB.getChild(ref1_path,"trackersname");
refp5 = B.getChild(ref1_path,"number_trackers");
end
I have changed refp5 = B.getChild…. to refp5 = DB.getChild…. as per the other lines. Re-built the .pak file and tested it. All is now good. My copy is now modified for my use.
Hopefully you can confirm my findings and add it to the next update.
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April 25th, 2020, 14:44 #2195
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April 25th, 2020, 19:33 #2196
- Join Date
- Jan 2019
- Posts
- 11
I have been through link after link how do I download morecore please
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April 25th, 2020, 20:18 #2197
Hi Cyberlinxz,
First, welcome!
Second, scroll aaaalllll the way down to the bottom left of this thread and ensure that FGResponsive is selected.
Then you can go to the very first post of this thread and there should be a link near the bottom of that post.
For some reason, the other theme doesn't show attachments.Last edited by wndrngdru; April 25th, 2020 at 20:21.
--
I'm so bassic
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April 26th, 2020, 05:19 #2198
- Join Date
- Jan 2019
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- 11
thanks
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April 26th, 2020, 10:11 #2199
- Join Date
- Jan 2019
- Posts
- 204
Hey, I checked but did not find this bug reported so I post it.
When trying to use /edie 4d6 I get the following error message in FGU:
[4/26/2020 10:55:20 AM] FGU v4.0.0 ULTIMATE (2020-04-23)
[...]
[4/26/2020 10:55:53 AM] RULESET: MoreCore Ruleset (Version 1.55 2020416). This generic ruleset adds features and flexibility allowing you to play more game systems.
[...]
[4/26/2020 10:55:53 AM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[4/26/2020 10:56:11 AM] [<color="red">ERROR</color>] Script execution error: [string "desktop/scripts/morecore_ikael_dicemechanic..."]:252: attempt to index field 'type' (a nil value)
[4/26/2020 10:56:34 AM] [<color="red">ERROR</color>] Script execution error: [string "desktop/scripts/morecore_ikael_dicemechanic..."]:252: attempt to index field 'type' (a nil value)
Similar with /edies 4d6x4, it parses correctly the instruction, get the results but there is an error with the morecore_ikael_dicemechanic lua:
[4/26/2020 11:04:00 AM] s'sParam117: ' | s''
[4/26/2020 11:04:00 AM] s'nStart: ' | nil
[4/26/2020 11:04:00 AM] s'nEnd: ' | nil
[4/26/2020 11:04:00 AM] s'sDicePattern: ' | nil
[4/26/2020 11:04:00 AM] s'sDescriptionParam: ' | nil
[4/26/2020 11:04:00 AM] [<color="red">ERROR</color>] Script execution error: [string "desktop/scripts/morecore_ikael_dicemechanic..."]:122: attempt to index local 'sDicePattern' (a nil value)
[4/26/2020 11:04:09 AM] s'sParam117: ' | s'4d6x4'
[4/26/2020 11:04:09 AM] s'nStart: ' | #1
[4/26/2020 11:04:09 AM] s'nEnd: ' | #5
[4/26/2020 11:04:09 AM] s'sDicePattern: ' | s'4d6x4'
[4/26/2020 11:04:09 AM] s'sDescriptionParam: ' | s''
[4/26/2020 11:04:09 AM] s'sNum: ' | s'4'
[4/26/2020 11:04:09 AM] s'sSize: ' | s'6'
[4/26/2020 11:04:09 AM] s'sSuccessLevel: ' | s'4'
[4/26/2020 11:04:09 AM] s'nSuccessLevel: ' | #4
[4/26/2020 11:04:09 AM] s'sDieString: ' | s'4d6x4'
[4/26/2020 11:04:09 AM] s'aDices: ' | { #1 = s'd6', #2 = s'd6', #3 = s'd6', #4 = s'd6' }
[4/26/2020 11:04:09 AM] s'nMod: ' | #0
[4/26/2020 11:04:09 AM] s'throwDice: '
[4/26/2020 11:04:10 AM] s'nextFunction: '
[4/26/2020 11:04:10 AM] s'draginfo: ' | dragdata = { type = s'explodingDiceSuccesses', desc = s'4d6x4', #slots = #1, slot = #1, string = s'', num = #0, diceexpr = {4d6}, dice = {4d6|d6=5=5|d6=1=1|d6=6=6|d6=3=3}, shortcut = {}, asset = {, instance = }, custom = { s'successlevel' = #4 } }
[4/26/2020 11:04:10 AM] s'nSuccessLevel: ' | #4
[4/26/2020 11:04:10 AM] [<color="red">ERROR</color>] Script execution error: [string "desktop/scripts/morecore_ikael_dicemechanic..."]:327: attempt to index field 'type' (a nil value)
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April 26th, 2020, 14:00 #2200
- Join Date
- Jan 2019
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- 11
What am I doing wrong here melee attack roll.PNG I am trying to do a melee roll with attack bonus and the str mod.
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