STAR TREK 2d20
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  1. #201
    damned's Avatar
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    You can roll d66 and d666 using these commands
    /die d600+d60+d6
    /die d60+d6
    The dice are also draggable from the d6 custom die radial menu.

  2. #202
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    I dont know how you look like - but it might be love Ok, just kidding - it's late.

    Thanks and gn8!

  3. #203

    L5R Extension

    First of all, thank you for your hard work. Yes, I had found the fantastic extensions available for MoreCore --learning a lot from them to set up the L5R extension. I will try to get an English and a Spanish-localized one done.

    About XenophageX's excellent idea of showing the portrait when using /rnk, I had done that change myself using the CreateBaseMessage function, as Trenloe suggested to me some days ago in the main Workshop forum. An example of the code would be:

    local rMessage = createBaseMessage()
    rMessage.text = draginfo.getDescription()
    rMessage.dice = aDieResults
    rMessage.diemodifier = draginfo.getNumberData()
    Comm.deliverChatMessage(rMessage)

    Let me know if you want a file with the code and I can PM it to you.

    Sibelius

  4. #204
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    Quote Originally Posted by Sibelius View Post
    First of all, thank you for your hard work. Yes, I had found the fantastic extensions available for MoreCore --learning a lot from them to set up the L5R extension. I will try to get an English and a Spanish-localized one done.

    About XenophageX's excellent idea of showing the portrait when using /rnk, I had done that change myself using the CreateBaseMessage function, as Trenloe suggested to me some days ago in the main Workshop forum. An example of the code would be:

    local rMessage = createBaseMessage()
    rMessage.text = draginfo.getDescription()
    rMessage.dice = aDieResults
    rMessage.diemodifier = draginfo.getNumberData()
    Comm.deliverChatMessage(rMessage)

    Let me know if you want a file with the code and I can PM it to you.

    Sibelius
    Yes please Sibellius. I was still looking at the first part of this problem - the damage type - please do send thru your version.

  5. #205
    good , I work Dessu but no evolution, to see in the new V° more core ^^

  6. #206
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    Hi Sibellius I have the damage dice working for Roll n Keep if you use /rnkd instead of /rnk
    /rnk /rnkd and /edie will all now use the portrait in the Roll description.
    Is there a situation that you are aware of that needs a damage version of /edie?

  7. #207

  8. #208
    Not that I am aware of. At least, for L5R anything can be done using /rnk, /edie is not needed.

    The only thing I can think for /rnk improving is to be able to accept modifiers (like +5 or -2). But it is not urgent or mandatory, just a sweet extra. I can figure that out, I think. But no /edie use.

    Thanks for your quick work! I can send you my solution for the portraits matter, just in case it is of some help to you (although you seemed to solve it by yourself!)

    Sibelius

  9. #209
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    Ok Ive added modifiers to /rnkd - do you want them to /rnk too? I suppose they should have that support.

  10. #210

    L5R Extension for MoreCore

    Whew, that is just *fantastic*! Yes, please add modifiers to /rnk if possible. With the new 4th Edition rules, a NkM+L roll is a possibility for any rnk roll.

    Thanks,
    Sibelius

    P.S. Please find the new dice mechanics LUA file I edited in your email inbox.

    Quote Originally Posted by damned View Post
    Ok Ive added modifiers to /rnkd - do you want them to /rnk too? I suppose they should have that support.

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