1. #1751
    damned,

    I ran into a few issues trying to bring MoreCore (and my AGE system games) into Unity. Before I went too far trying to debug, I wanted to make sure that you had intentions of bringing MoreCore to the Unity platform and offer my assistance in testing if in fact that is a desire of yours.

    Please let me know.

    Thanks!

  2. #1752
    Quote Originally Posted by damned View Post
    How do you measure Total Skill?
    Your total skill is the sum of two stats plus however many ranks you have on the skill, so it goes like this: Stat A + Stat B + Skill Ranks = Skill Total

  3. #1753
    With regards to the 3d dice shown when making a dice roll: Is there a way for a d3 roll to show as a d6 rather than a Fudge die?

  4. #1754
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    Quote Originally Posted by vvZODvv View Post
    With regards to the 3d dice shown when making a dice roll: Is there a way for a d3 roll to show as a d6 rather than a Fudge die?
    That is CoreRPG Im pretty sure - if ?
    you can confirm it isnt

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  5. #1755
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    Quote Originally Posted by Samzagas View Post
    Your total skill is the sum of two stats plus however many ranks you have on the skill, so it goes like this: Stat A + Stat B + Skill Ranks = Skill Total
    Any other modifiers come into play?

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  6. #1756
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    Quote Originally Posted by Ctmega View Post
    damned,

    I ran into a few issues trying to bring MoreCore (and my AGE system games) into Unity. Before I went too far trying to debug, I wanted to make sure that you had intentions of bringing MoreCore to the Unity platform and offer my assistance in testing if in fact that is a desire of yours.

    Please let me know.

    Thanks!
    I do.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  7. #1757
    Quote Originally Posted by damned View Post
    That is CoreRPG Im pretty sure - if ?
    you can confirm it isnt
    In MoreCore /die 1d3 rolls a Fudge die visually but (correctly) reports a 1, 2, or 3.
    In CoreRPG the same dice string visually rolls a d6.

    Can MoreCore be made to show a d6 rolling like CoreRPG does?

  8. #1758
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    Quote Originally Posted by vvZODvv View Post
    In MoreCore /die 1d3 rolls a Fudge die visually but (correctly) reports a 1, 2, or 3.
    In CoreRPG the same dice string visually rolls a d6.

    Can MoreCore be made to show a d6 rolling like CoreRPG does?
    Edit this file: \common\funky_dice.xml

    Change
    Code:
    <customdie name="d3">
      <model>dF</model>
      <menuicon>icond3</menuicon>
      <script>
        function onValue(result)
          return math.random(3);
        end
      </script>
    </customdie>
    to
    Code:
    <customdie name="d3">
      <model>d6</model>
      <menuicon>icond3</menuicon>
      <script>
        function onValue(result)
          return math.random(3);
        end
      </script>
    </customdie>

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  9. #1759
    Quote Originally Posted by damned View Post
    I do.
    To that end, would you prefer I post my findings on this thread or somewhere in the Unity Thread? The main thing I found so far is that the /myinit roll triggers a console error referencing a null field. I am currently at work but will give you the specifics once I am able to reproduce it from my home PC.

    Thanks!

  10. #1760
    Quote Originally Posted by damned View Post
    Any other modifiers come into play?
    More or less, the target number is your Skill Total, modified by the difficulty, but it's all in fractions. I'll copy the table from the book:
    Difficulty --- Skill Modifier
    Very Easy --- Double the skill value
    Easy --- Add half again to the skill value
    Standard --- No adjustment.
    Hard --- Reduce the skill value by one third
    Formidable --- Reduce the skill value by half
    Herculean --- Reduce the skill value to one tenth

    Everything is rounded up.
    You can probably skip this part and let the users do the calculations manually.

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