DICE PACKS BUNDLE
  1. #1581
    Valyar's Avatar
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    I am looking if I can use MoreCore to host one-shots of Corporation. The system is fairly basic - roll 2d10 and roll under target number. Modifiers are applied to the target number, not to the roll. The whole system is explained on the official webpage

    https://www.corpgame.com/the-game-system.html#

    Now, I checked the "documented" rolls for MoreCore, but I don't think there is anything that works for Corporation. Are there rolls that I can use without development of custom rolls and modification handling routines?
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #1582

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    The Chronicles of Darkness roll doesn't seem to work anymore. When I use the /cod function, I get the following error:

    Script Error: [string "scripts/manager_custom_cod.lua"]:23: attempt to perform arithmetic on a nil value


    Vires Animi


    EDIT: I am running the latest version. Just checked.

  3. #1583
    damned's Avatar
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    viresanimi it looks like the string n the help file is incorrect:

    use parameters and use:

    /cod (p1)d10x(p2)

    and hide P3.

    Then set the number of dice you have for that skill in p1 and set the explosion threshold in p2

    It also accepts modifiers by way of the modifier box and by /mod rolls.

  4. #1584
    damned's Avatar
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    Quote Originally Posted by Valyar View Post
    I am looking if I can use MoreCore to host one-shots of Corporation. The system is fairly basic - roll 2d10 and roll under target number. Modifiers are applied to the target number, not to the roll. The whole system is explained on the official webpage

    https://www.corpgame.com/the-game-system.html#

    Now, I checked the "documented" rolls for MoreCore, but I don't think there is anything that works for Corporation. Are there rolls that I can use without development of custom rolls and modification handling routines?
    Hi Valyar

    I do not have time to read a rulebook for a system Im not likely to play any time soon.
    Early rolls had no target numbers as they were very generic.
    Newer rolls sometimes have TN as the roll library has become more fleshed out.

    If yuo explain the mechanic and the roll outcomes in more detail I can try and assist.

  5. #1585

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    I tried /code and that didn't work. /cod did. I guess there was a change that I didn't notice. Thanks for the help!

    Vires Animi

  6. #1586
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    Quote Originally Posted by viresanimi View Post
    I tried /code and that didn't work. /cod did. I guess there was a change that I didn't notice. Thanks for the help!

    Vires Animi
    Doh!
    Typo or autocorrect.
    /cod is correct but you need the full /cod #d#x#

  7. #1587

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    Right you are. I just fixed the charactersheets with the right syntax. Someone was asking for it. Will tinker a bit more with them, as I have a feeling I can do better. Will upload those updated sheets when my knee's are not killing me in the middle of the night! *grins*

    Again thank you for the clarificatioin.


    Vires Animi

  8. #1588
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    Quote Originally Posted by damned View Post
    Hi Valyar

    I do not have time to read a rulebook for a system Im not likely to play any time soon.
    Check the URL I provided. It explains the WHOLE system
    I also did it in brief.
    The past is a rudder to guide us, not an anchor to hold us back.

  9. #1589
    LordEntrails's Avatar
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    Quote Originally Posted by Valyar View Post
    Check the URL I provided. It explains the WHOLE system
    I also did it in brief.
    That's the point. Damned doesn't want to read the whole system. He is willing to help, but someone (you) need to take the rules from the whole system and just give him what he needs to know for dice rolls.

    i.e. from what I quickly gathered from the link;
    die roll is 2d10 versus a target number (TN
    TN = Skill + Ability + modifier where modifier can be anything.

    Is there more to it than that? Is that accurate and the only roll needed?

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  10. #1590
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    The link is to half-a-page of game system mechanics.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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