STAR TREK 2d20
  1. #1521
    I'm sure you'll crank out better extensions than I would come up with. The Trail extension is really nice.

  2. #1522
    Valyar's Avatar
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    Everything is getting too fragmented...
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #1523
    Maybe defrag? :P j/k. What's getting fragmented?

  4. #1524
    Quote Originally Posted by damned View Post
    I will also be releasing a Cubicle 7 Doctor Who system and a Fantasy Flight Games [B]Legend of the Five Rings 5E[/B] extension ruleset.
    Damned, you are serious my hero right now!
    Cheers,
    Jason

  5. #1525
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    Quote Originally Posted by Jason_Sunday View Post
    ]I am getting an error in MoreCore when I try to add a /mod formula, really any formula, to a new Roll to the Rolls Menu. The error says "Script Error: [string "scripts/parameter_manager.lua"]:23: attempt to index a nil value". When I create the roll on a character sheet it works fine.
    I think I have found a small rewrite that will stop this error.
    Will post soon for testing.

  6. #1526
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    Quote Originally Posted by Valyar View Post
    Everything is getting too fragmented...
    The intent is to be less fragmented with less GUI updates to MoreCore...

  7. #1527
    I'm thinking there isn't much left to do in terms of features from the looks of the ruleset. This can basically play any system. The only thing left would be to input a custom dice roller within the ruleset, but that would be mind boggling difficult. I like it's current state and glad to get to work on some of the fringe systems to get them up and running. I like the direction.

  8. #1528
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    Quote Originally Posted by superteddy57 View Post
    I'm thinking there isn't much left to do in terms of features from the looks of the ruleset. This can basically play any system. The only thing left would be to input a custom dice roller within the ruleset, but that would be mind boggling difficult. I like it's current state and glad to get to work on some of the fringe systems to get them up and running. I like the direction.
    Unity will have a much more complex roller available.
    You will be able to maximise its usage with the Roll Parameters.
    Doing it that way will require Zero coding from who ever is setting it up but wont produce custom chat message results.
    Will still be very powerful.

  9. #1529
    If you can add new features or a wish list: some way to better handle Deck of Cards and a hand or pool that could be shared with other players.

  10. #1530
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    Quote Originally Posted by alfarobl View Post
    If you can add new features or a wish list: some way to better handle Deck of Cards and a hand or pool that could be shared with other players.
    ianmward spent many hours - several dozen - on a card sharing/playing system and it still doesnt work right. Its not simple...

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