Thread: MoreCore Ruleset
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January 14th, 2017, 22:31 #141
Has anyone been able to create the HackMaster penetrating dice script yet? I'm going to be running a HackMaster 4e game and that would be very beneficial for use. Unfortunately, I'm not a programmer to do it myself. I did take a brief look at the base.xml but it looks to be over my head.
Character background is what happens between levels one and six.
-- Gary Gygax
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January 14th, 2017, 22:57 #142
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January 14th, 2017, 23:01 #143
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January 15th, 2017, 06:50 #144
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- Dec 2015
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Basically it is the exploding dice script wit the modification, that a "-1" modifier is added to each re-rolled die. This ensures that also re-rolled dice have more linear results e.g. d6p - that is how penetrating is written - comes up with a 6 and a 1 in the re-roll it is still a 6. Otherwise a 6 would always be a 7 as the 1 as a reroll is sure and it would be impossible to roll a 6.
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January 15th, 2017, 07:55 #145
Thanks Imiri. Does it accept modifiers? Is there a limit on the number of rerolls? Can all dice explode? Is it only a particular deice type?
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January 15th, 2017, 08:32 #146
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It does accept modifiers.
There is no limit to the number of re-rolls.
All dice (types) can explode/penetrade. But not every roll uses this. It adds a "p" to the notation. So d6 and d6p are different in this. [There is a remark in the book, that d20 penetrades with d6 and d100 with d20 but i never had that so far I am not sure if it needs to be in the dice roller]
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January 16th, 2017, 09:53 #147
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hello is posible to :
add rnk in Attributes / skill
or Atk Dmg ?
for play L5R 4e
ty for you job ,
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January 16th, 2017, 10:36 #148
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January 16th, 2017, 11:31 #149
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January 16th, 2017, 11:50 #150
Hi XenophageX I would ignore everything other than the MoreCore tab for most of your character stats.
Watch this video:
https://www.youtube.com/watch?v=zbWs7Lw9aXg&t=4s
Create it as a Roll.
Attacks was the first iteration and really only accepts the following:
description [Optional Description] simpledice,
like: Long Sword [A] 1d20+2, Long Sword [D] 1d8+2,
Rolls will allow you to use all those strings.
At the moment only the attack strings above or the /damage roll will let you drag and drop damage that adds properly (other drag and drop rolls will replace the damage).
I hope that makes sense?
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