DICE PACKS BUNDLE
  1. #1411
    damned's Avatar
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    Ok... ill answer this in bits as I test also...

    /rollon is a CoreRPG thing - its features are what is in CoreRPG and if it doesnt take modifiers then it doesnt... Im not going to dive into that one - sorry.

    for /followon - you are not registering the table against a specific Roll instance but rather against a specific Roll Type.

    eg: /followon pbta rollon ABC Table
    not /followon Hack and Slash rollon ABC Table

  2. #1412
    Thanks. I'm assuming by Roll Type you mean a roll that is placed into the "Rolls" section (or, apparently, "Tables" section) which is why I was assuming that wasn't working for something on the sheet. It completely makes sense, it's just something that would be nice if it were also able to reference a roll by name from a sheet since I don't believe I can define those oh-so-useful parameters, or more specifically References, you so wonderfully give us in MoreCore to use. So awesome, BTW, since this is the first sheet I actually had a chance to play with that and it's so massively useful! In any case is followon also a CoreRPG function? If so I'll put that in as a potential feature request for that instead.

    Again, thanks for all the hard work and the feedback!
    Lenny Zimmermann
    Metairie, LA

  3. #1413
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    roll types are things like /pbta /harn /srun4 /gumshoe /wrath /explode etc

    yes it would be a Moon Wizard thing.... i doubt it will work with a /followon though as the modifiers would be consumed by the Roll first...
    if you are just using it with /rollon then do /rollon Damage Types -d 1d10+(p1)+(p2)+(p3) and put your modifiers in the P slots?

  4. #1414
    Yeah, I was just hoping to be able to use things that provide, say, a "/mod +2", and apply that outside of having to add it as a p3 setting, for example. Still very doable that way, though. As for the rollon being a roll type, as you explained.... I think I see now and might be able to work with that, although there might not be enough parameters and references for me on that. That's what I get for wanting to do way too much with one thing.
    Lenny Zimmermann
    Metairie, LA

  5. #1415
    Hunger dice are always rolled with the pool. In other words if you have a dexterity of 3 dots and firearms of 2 (this dice pool is assuming you are shooting a gun or other type of firearm) you would roll 5 dice. If your hunger level is 2 then two of the 5 dice you would use in your pool need to be hunger dice.

  6. #1416
    With the /WEG dice roll, is it possible to modify it so that the first D6 explodes, but a roll of a 1 does nothing?

    Also, the /weg seems to explode all D6's rather than just the first (the wild dice)
    Last edited by Arion; January 26th, 2019 at 19:42.

  7. #1417

  8. #1418
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    Urgent - I need people who are using the new Trackers to contact me please. PM or here or discord.
    I am trying to work out the best way of adding a new feature without impacting or minimising the impact to any ongoing games.

    This change will affect people using the Trackers (formerly Spells).

  9. #1419
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    Version 1.49 has been uploaded.
    Please note that if you were using the Dot Trackers you will have to either re-enter the data or do the following:

    close FG.
    Locate your campaigns db.xml and create a backup, and then to be sure - make another backup, and if you arent regularly backing up your campaigns do consider starting to...
    Open the file in Notepad++ or similar and do the following:

    find/replace all in file:
    replace trackers1 with clilist4
    replace trackers2 with clilist5

    Then for each entry in trackers1 and trackers2 add the following in:
    Code:
    					<tracker_enabled type="number">1</tracker_enabled>
    anywhere between the <id-00001> and </id-00001> (for every entry so the numbers will vary)

    This will upgrade your existing Trackers to the new combined Rolls/Trackers

    Holler if you need help... and dont, dont, dont do this without making a backup first...

  10. #1420
    Great ! Thanks a lot damned !
    The description of the dice string have to be updated (sorry I should have miss something).

    /earthdawn # (roll step # on the earthdawn 4th step/action dice table)

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