Thread: MoreCore Ruleset
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November 2nd, 2018, 22:31 #1231
Also - that is an older script format.
I would look at the dice scripts in \scripts instead.
Look at explode or afmbe as a starting point.
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November 3rd, 2018, 03:50 #1232
- Join Date
- Jun 2018
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- 4
Trenloe made me rethink my methodology. I just need to look at the aDice table and pull out the "red" valued d10's. My other problem is I'm probably constructing my table incorrectly but I'll figure that out later. The debug command was the ticket. I'm close to having this one working, I think. I'll look at the other scripts you mentioned but what's the real difference between the two? Thanks for all the input guys!
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November 3rd, 2018, 08:36 #1233
Ogre92 have you seen this post: https://www.fantasygrounds.com/forum...l=1#post399394
/cod 1d10x7
That is the base roll to explode on 7
/mod 2
Will add 2 dice to the pool - eg Strength
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November 12th, 2018, 00:19 #1234
Ok so Im thinking of adding some Hit Calculations in on some of the Rolls.
If anyone out there has some specific Rolls that they would like automatic Hit/Miss reporting for - and they are against a single Defence score please let me know in some detail how the success is measured and reported.
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November 12th, 2018, 14:04 #1235
Damned,
Noticed a small glitch.
If I drag a /conan dice string down to the hot bar, the button works ok. But if I drag a /crom dice string down, when i select that one I get some sort of XML error.
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November 12th, 2018, 21:41 #1236
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November 13th, 2018, 02:47 #1237
Ok,
Thanks!
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November 13th, 2018, 21:22 #1238
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November 13th, 2018, 21:40 #1239
Indeed - I will be doing that one over the next week as part of this: https://www.youtube.com/watch?v=54PSYMXmyvs
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November 13th, 2018, 23:14 #1240
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- Jul 2015
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