Thread: MoreCore Ruleset
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May 4th, 2021, 11:06 #2911
- Join Date
- Jun 2016
- Posts
- 13
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May 4th, 2021, 11:07 #2912
I have an updated version that uses the old graphic and font but Im trying to fix the dice.
When you roll the dice are not being displayed - only the final selected results.
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May 4th, 2021, 19:01 #2913
- Join Date
- Jun 2016
- Posts
- 13
The Dice are not being displayed? like the 3D model is not showing up or the output is not showing the die faces?
Here is what I get on mine, seems to work fairly well.
Dice rolled.png
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May 4th, 2021, 22:15 #2914
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May 4th, 2021, 23:35 #2915
Sweet - this particular build does still have working dice!
Ill fix the sidebar in this one and a couple of other things and then get it pushed back out.
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May 4th, 2021, 23:52 #2916
- Join Date
- Jun 2016
- Posts
- 13
Sounds good!
This bit of code in the xml seems to be the factor for the dice in case you need it for any others:
-- New code to substitute custom dice icons in the result.
function processResultDieGraphics(aDice)
local isFGU = UtilityManager.isClientFGU();
local aNewDice = {};
-- Step through the dice and if they're custom change the type
-- Converts all dice results to be custom die icons
for k,v in ipairs(aDice) do
if isFGU then
table.insert(aNewDice, { type = v.type, result = v.result, icon = v.type .. "icon." .. v.result });
else
table.insert(aNewDice, { type = v.type .. "." .. v.result, result = v.result });
end
end
return aNewDice;
end
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May 5th, 2021, 10:24 #2917
- Join Date
- Jun 2016
- Posts
- 13
@damned
Heya, currently poking around some more at the L5R extension, was wondering if you could direct me to where the icons for the social portion might be located. (IE: Glory, Honour, Status)
They have these three what looks like half circles next to them, which I am guessing are supposed to be the editable portion where you put the values.
Also if you delete the words Glory, like if you are replacing those with the values but clear it out, you are not able to re-add anything on that section.
Here is a picture of the half circles I was talking about, trying to adjust it to show up fully
Social Standing.png
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May 5th, 2021, 12:54 #2918
I am updating the extension thread with a fixed sheet just now.
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May 5th, 2021, 18:28 #2919
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May 23rd, 2021, 20:24 #2920
Is there a list of which rolls work appropriately with /pooltype and/or anything special to know about how to get them to work? If there isn't a list please consider this a feature request for the documentation page to highlight which ones work or work well with it.
I'm currently working on a Character Sheet for Codex Martialis which rolls variable 1d20s in a dice pool. Minimum of 1 in the dice pool, and nothing subtracts from the dice pool, so I'm thinking I will be using the /pool command to add more d20s where appropriate, along with standard modifiers to add to the total result. This is a roll-#d20-keep-the-highest system (although 1 is always a fumble if the highest roll is a 1, and 20 is always a hit, but not always a Critical, but that's not that important for this purpose). So far I think all I can really do with this is use /pooltype orderresult but was curious if there might be some way to get /rk or something similar to work for something like this.
Edit: Or maybe I should just look at modifying /rnk to just be a d20 roll, keep highest 1, then it wouldn't need any extra variables and it would appropriately give me the single highest die of the pool and add the modifiers in it so I could use the output number more directly?Last edited by zarlor; May 23rd, 2021 at 20:54.
Lenny Zimmermann
Metairie, LA
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