1. Just found this and am excited to play with it! I have decided to try and build Palladium ruleset inside here (can't find one predone) and am having some problem with skills...I got it to roll the % for skills and add the %/level adjustment using /die (C*p3)+d100. If I used /die d100+(C*p3) it would multiple everything to p3. Now I am trying to figure out how to use the rollunder function to give me success/failure. Example: XSkill is base 20% +4%/level. Member is level 2 so their success threshold is 28%. How do I go about this string?...thanks in advance!

2. It has been part of MoreCore for many years.

3. Originally Posted by Whaley
Just found this and am excited to play with it! I have decided to try and build Palladium ruleset inside here (can't find one predone) and am having some problem with skills...I got it to roll the % for skills and add the %/level adjustment using /die (C*p3)+d100. If I used /die d100+(C*p3) it would multiple everything to p3. Now I am trying to figure out how to use the rollunder function to give me success/failure. Example: XSkill is base 20% +4%/level. Member is level 2 so their success threshold is 28%. How do I go about this string?...thanks in advance!
Try using something like:

/die 1d100+(p1)+[(a)*(p3)]

p3 is your skill per level

You can only use one set of [brackets] in your formula

4. Originally Posted by Engelmann
Hi,

I noticed that the "Total Weight Carried" sum isn't working any more on the player sheet. If I add or remove items it doesn't change the "Total Weight Carried" field.
I checked with another ruleset and it works normally.

Any idea ?

Thanks
Regards.

-----
FGU (latest) 4.2.2 Ultimate (2022-06-07)
Ruleset : MoreCore (with Forge)
Ext. :
- Calendar Plus
- Feature: Moon Tracker
- Feature: Universal Module
- Forgotten Realms Calendar Supporting
- PFRPG2. Theme.Sword and Sorcery
- Player Agency
Hi damned,
The total weight problem is still there for me. Had you a chance to fix it ?
Regards

5. I have fixed. Maybe I didnt upload or set it live. Ill check.

6. Originally Posted by damned
Try update again and test please?
YES ! Working again. Thanks.

7. I'm wondering if there's still a way to set a default background decal from within a MoreCore extension? I have an extension for which I have a series of background decal PNGs, so when my extension loads I'd like to have one of them load by default other than the default swk_logo.png.

I remember that before FGU introduced custom background decal selecting from the options menu, that you had to do it from an extension. I even once created an FGC extension that presented a series of decal choices, but for the love of it I can't remember how I did it.

8. athleticsroll.jpg
Hi so I have setup a roll here:
Code:
`/exalted (p1)+(a)d10`
Where p1 is the Athletics Score (3) and a is the Strength Score (1).
This test should be (3+1)=4 d10s rolled using the /exalted roll, counting successes, however the roll is only using the (a) strength reference when it should be calling to both:
result.jpg
Seen here. Is there a way to group the Athletics and Strength values together so that they can be automatically called upon when values update?

9. /exalted [(a)+(b)]d10

To keep skills in sync they need to be dragged to a/b/c

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