Thread: MoreCore Ruleset
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May 28th, 2020, 01:03 #2351
So confirming (ill use c5 for various reasons) the resistance roll will output the same graphical dice and will output
Your Stress is increased by (6-highest result with exception for unskilled)
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Your stress is reduced by 1.
and it will adjust c5 by the same value?
Thanks for the descriptions.
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May 28th, 2020, 01:06 #2352
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May 28th, 2020, 01:07 #2353
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May 28th, 2020, 01:25 #2354
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Is there a way to ignore targets? There are actions, like spell drain that do not care about targets, and so should only show once.
I can think of a couple of ways to do it, but thought I would ask if there was a way that already exists.
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May 28th, 2020, 01:52 #2355
Im not sure what you mean?
Dont include targeting actions in your roll.
Or are you wanting to drop a target based on some condition?
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May 28th, 2020, 02:03 #2356
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I want to exclude all targeting in some rolls. I'm guessing there is something somewhere that excludes targeting that I'm not aware of.
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May 28th, 2020, 02:04 #2357
Its still unclear what you mean.
Most rolls ignore targeting.
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May 28th, 2020, 02:12 #2358
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Ah, then there is most definitely something I am missing because it seems all of the rolls I've seen so far seem to use targeting.
The code I have is using ActionManager.performAction(draginfo, rActor, rRoll) and they seem to give me multiple results when I have 2 or more targets selected.
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May 28th, 2020, 02:15 #2359
I still dont understand what you are trying to do?
If the player has multiple targets selected there is a reason for that.
If they shouldnt be targeted then the player should fix that?
have a look at manager_custom_ubiquity.lua as an example.
function onLanded(rSource, rTarget, rRoll)
is present but the rTarget data is not used.
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May 28th, 2020, 02:19 #2360
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Well, in this case, or at least with shadowrun a player may target multiple targets to do an attack with an area affect spell, say fireball.
They cast that spell and roll 1 set of dice for all targets. Each target then resists the damage from the spell.
The character then has to resist drain from the casting of the spell. I was thinking I could have them do this without having to clear targets.
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