Thread: MoreCore Ruleset
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June 27th, 2020, 04:40 #2411
It would be awesome if someone can test these and once we know they are right - create and share a character sheet and/or a small prepackaged adventure...
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June 28th, 2020, 18:23 #2412
- Join Date
- Dec 2019
- Posts
- 14
I need to change the distance calculation for Cyberpunk, so I did change the
<script name="GameSystem" file="scripts/manager_gamesystem.lua" />
<includefile source="gameelements.xml" />
right now I'm just replacing entire files.
Can you tell me if there's just a way to replace
function getDistanceUnitsPerGrid()
return 1.5;
end
in lua
and
<distance>
<base>1.5</base>
<diagmult>1.5</diagmult>
<suffix>m</suffix>
</distance>
in xml?
so in the future it won't break any of your changes in MoreCore?
I can't seem to find that in documentation, or I'm blind.
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June 29th, 2020, 07:26 #2413
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June 29th, 2020, 08:33 #2414
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 198
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June 30th, 2020, 15:19 #2415
Minor updates, Fixes for /topsecret and /tsprimary
Player Agency updates
Please update to 1.59 20200630
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July 3rd, 2020, 19:29 #2416
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 198
HiDamned, is there an easy way to call a dice roll from within another dice roll?
I am looking to do an automated knockdown check after the target has taken damage from a damage roll (lua dice string) by calling up an attribute check dice roll.
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July 4th, 2020, 02:20 #2417
Firstly no. There is no way to chain dice rolls but there is a /followon roll that will chain a table to a roll. You might be able to look at that and see if you can code one to have a roll follow on to another roll but I suspect it will need to be completed custom coded because you only want to roll based on a result.
Additionally I suspect that the target will need to make the roll not the atacker?
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July 4th, 2020, 08:59 #2418
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 198
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July 7th, 2020, 05:44 #2419
Hey Damned, I started going through your tutorials to get to know MoreCore a bit.
I went through the first 3 "Damned Basic" ones and tried loading the extension you linked.
When I did, it looks like the font is either too large for the button or some other issue. I guessed "too large" only because I mucked with the font definition, going from 22 to 20 and that made "World Building" look like it fits.
Screen Shot 2020-07-07 at 12.25.39 AM.png
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July 7th, 2020, 08:23 #2420
You might also note the button is different. World Builder was added to MoreCore after that extension was done so I didnt have to contend with such a long name.
Playing with and tweaking the stuff is good - that was the point of the DbD tutorial series
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