Thread: MoreCore Ruleset
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March 29th, 2020, 18:26 #2011
I don't know if this is the place to post any errors that are occurring with the MoreCore ruleset, so please direct me to the correct website or thread if it isn't.
Anyhow...I receive these errors whenever I click the [Places] icon in the Library:
Script Error: [string "campaign/scripts/masterindex_window.lua"]:364: attempt to call field 'setRecordType' (a nil value)
Script Error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
Script Error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
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March 30th, 2020, 01:53 #2012
Hey damned, there's something different in how FGU handles resizing the contents of a window vs. FGC.
--
I'm so bassic
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March 30th, 2020, 08:50 #2013
Is that up to 3 attributes or the attribute has a value of 1/2/3?
Your code gets a number from the modifier stack +5 to set the target success number.
Is that a macimum of 10 then including the +5? so if someone adds 8 to Modifier then it should still be a target of 10?
You want t count/display the number of successes?
eg 1/2/3
Are there botches/fails?
What should the output message say for ssuccess? for fail? for crits?
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March 30th, 2020, 08:58 #2014
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March 30th, 2020, 08:59 #2015
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March 30th, 2020, 10:26 #2016
- Join Date
- Sep 2017
- Location
- France (Gard)
- Posts
- 44
is that up to 3 attributes or the attribute has a value of 1/2/3? --- 7 Attributes and valor : 1D to 3D
Tempory effects : -2D to +2D
skills : Beginner +1D, Confirmed +1D relaunch 1D, Expert +2D relaunch 1D, Master +2D relaunch 2D
spécialty skills + 1D
Equipment + 1D
Difficulty : simple action 3, easy action 5, difficult action 7, very difficult action 9, impossible action 10
successes : failure 0, 1 succes, 2 successes, 3 successes, 4 successes, 5 successes +
that's why I want to integrate modcollector modifier into my code lua to modifier difficulty
I have already included in record_char_main the number of dice
<number_charabilityscore name="vigueur" source="stats.vigueur.core">
<anchored to="physiqueframe" position="insidetopleft" offset="22,38" height="20" width="20" />
<script>
function action(draginfo)
local nodeWin = window.getDatabaseNode();
if nodeWin then
local rActor = ActorManager.getActor("pc", nodeWin.getChild("..."));
local nAttribLev = getValue();
nAttribLev = nAttribLev + (DB.getValue(nodeWin, "stats." .. self.target[1] .. ".mod", 0));
ActionAbility.performRoll(draginfo, rActor, nAttribLev, self.target[1]);
end
end
function onDragStart(button, x, y, draginfo)
return action(draginfo);
end
function onDoubleClick(x,y)
return action();
end
</script>
<target>vigueur</target>
</number_charabilityscore>
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March 30th, 2020, 12:02 #2017
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March 30th, 2020, 13:22 #2018
Steps to reproduce?
I started a new campaign, running only this extension, and it worked fine.
cannot reporoduce.png
Let me know how you produced the error and I'll look into it.
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March 30th, 2020, 13:24 #2019
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March 30th, 2020, 13:30 #2020
Not a valid use case. It only honors negative modifiers. Try /ubiquity 3d6+2d6-1.
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