DICE PACKS BUNDLE
  1. #2411
    damned's Avatar
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    It would be awesome if someone can test these and once we know they are right - create and share a character sheet and/or a small prepackaged adventure...

  2. #2412
    I need to change the distance calculation for Cyberpunk, so I did change the
    <script name="GameSystem" file="scripts/manager_gamesystem.lua" />
    <includefile source="gameelements.xml" />
    right now I'm just replacing entire files.
    Can you tell me if there's just a way to replace
    function getDistanceUnitsPerGrid()
    return 1.5;
    end
    in lua

    and
    <distance>
    <base>1.5</base>
    <diagmult>1.5</diagmult>
    <suffix>m</suffix>
    </distance>

    in xml?
    so in the future it won't break any of your changes in MoreCore?
    I can't seem to find that in documentation, or I'm blind.

  3. #2413

  4. #2414
    Quote Originally Posted by damned View Post
    Use the MUSE extension by Celestian
    I use this for Battletech:ATOW. Works well.

  5. #2415

  6. #2416
    HiDamned, is there an easy way to call a dice roll from within another dice roll?

    I am looking to do an automated knockdown check after the target has taken damage from a damage roll (lua dice string) by calling up an attribute check dice roll.

  7. #2417
    damned's Avatar
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    Firstly no. There is no way to chain dice rolls but there is a /followon roll that will chain a table to a roll. You might be able to look at that and see if you can code one to have a roll follow on to another roll but I suspect it will need to be completed custom coded because you only want to roll based on a result.
    Additionally I suspect that the target will need to make the roll not the atacker?

  8. #2418
    Quote Originally Posted by damned View Post
    Firstly no. There is no way to chain dice rolls but there is a /followon roll that will chain a table to a roll. You might be able to look at that and see if you can code one to have a roll follow on to another roll but I suspect it will need to be completed custom coded because you only want to roll based on a result.
    Additionally I suspect that the target will need to make the roll not the atacker?
    Thanks for the response.

    I will take a look at the /folllowon roll and what is possible.

  9. #2419
    Varsuuk's Avatar
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    Hey Damned, I started going through your tutorials to get to know MoreCore a bit.

    I went through the first 3 "Damned Basic" ones and tried loading the extension you linked.
    When I did, it looks like the font is either too large for the button or some other issue. I guessed "too large" only because I mucked with the font definition, going from 22 to 20 and that made "World Building" look like it fits.

    Screen Shot 2020-07-07 at 12.25.39 AM.png

  10. #2420
    damned's Avatar
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    You might also note the button is different. World Builder was added to MoreCore after that extension was done so I didnt have to contend with such a long name.
    Playing with and tweaking the stuff is good - that was the point of the DbD tutorial series

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