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  1. #1

    Bestiary 5 Module

    I have used CreatureGen by Ken L to parse the monsters from the prd for Bestiary 5 by Paizo Publishing. This has been done to be compatible with the 3.2 auto-population of the NPC Button when the module is opened.

    This is done in appreciation for the folks who have done Bestiaries 1-4.

    Edit: Includes spells and slas.
    Last edited by DMReckless; November 6th, 2016 at 02:16.

  2. #2
    Thanks!

  3. #3
    Blahness98's Avatar
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    Ha, I was going to release the same module, but I was in the process of updating Trenloe's spell reference module. Good work!
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  4. #4
    Good stuff here, glad you found my parser useful.

  5. #5
    Quote Originally Posted by Ken L View Post
    Good stuff here, glad you found my parser useful.
    I did. With very few needs to tweak statblocks, too. Thanks for making it.

  6. #6
    Is there a quick way to auto-populate previous Bestiaries into the NPC Button once the module is opened?

  7. #7
    without going into the code there really isn't a way to "quickly" do this.

    On the other hand we are so close to the new releases I would just wait a few weeks and we should have brand new bestiaries https://www.fantasygrounds.com/forum...upport!/page10

  8. #8

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    If you notice on the first post, it's been updated to support 3.2. I just downloaded and tested it; works fine. Sounds like you just need to get the updated .mod is all.

  9. #9
    Thought he was talking about the other Bestiaries (2-4) not this one

  10. #10

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    Ah, indeed! That's what I get for tl'dr-ing in the morning.

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