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  1. #241
    Any way to do skill bonuses through effects? I can't seem to find it anywhere

  2. #242
    Yes. For example, a +10% chance to Scale Sheer Surfaces from Rat Claws would be written:
    Rat Claws; SKILL: 10 scale sheer surfaces

  3. #243

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    625
    If something gives a bonus to all skills you can use SKILL: 10

    The format is Cause; Skill: x skill name in lower case. Knuckleball's post is dead on to the format.

  4. #244
    Thanks Paul! And Ned! Both of you are amazing!

  5. #245

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    625
    Fixes for 3.3.8 and ID states inbound. Hopefully just a few days more.

  6. #246

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    625
    New .pak posted with updates for FG 3.3.8. Fixed ID states for PC's and NPC's. Fixed currency and item transfers for NPC's from the Party Sheet.

    You can now drop weapons and items onto NPC's in the combat tracker.

  7. #247
    Paul,

    Could you clarify what you mean by "Fixed ID states for PC's and NPC's. Fixed currency and item transfers for NPC's from the Party Sheet."?

  8. #248

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    625
    The ID states in the Combat Tracker could sometimes display incorrectly. This condition as fixed. It was a rare error. The transfer Currency and Items from the party sheet would not display the name of the NPC that is was transferred to. This was corrected.

  9. #249
    I apologize if this question has already been answered:
    When you post a .pak update, will FG's autoupdater also update the ruleset OR do I need to download and replace all the previous files to update a ruleset?
    I'm such a n00b

  10. #250
    You need download and replace old file

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