Thread: Warhammer Fantasy RPG 2 ed
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August 25th, 2018, 23:12 #181
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- Apr 2009
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- Fullerton, CA.
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- 625
Sorry about that. It hasn't come up before. Fixed Ranged Weapons and "best" quality to +5%. I will include it with the next bug fix release, or the Dark Dice release which ever is first.
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August 28th, 2018, 23:33 #182
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- May 2018
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You rock sir! Thank you.
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September 14th, 2018, 12:49 #183
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- Sep 2017
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First, a big thank you to the OP for building this rule set.
I'm curious about creating NPCs with natural weapons. To get the combat functionality (dice rolls & such): Would I create a separate melee item, like claws&jaws, and then add the item to the npc sheet? OR is there another trick that I'm missing?
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September 14th, 2018, 13:55 #184
I'm thinking making it a "weapon" would be the way to go...would be curious too if there is another way
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September 14th, 2018, 15:50 #185
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For the NPC's with natural weapons, it is best to build it as a weapon item so any unique qualities or stats can be added in appropriately.
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September 14th, 2018, 20:01 #186
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- Sep 2017
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very good - thank you for the reply
AND thank you again for the rule set
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September 25th, 2018, 20:54 #187
Quick question - why I get BS reduced by half when I put missile weapon in the Combat tab - no matter what weapon class I put (Ranged, Basic)?
The past is a rudder to guide us, not an anchor to hold us back.
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September 25th, 2018, 20:55 #188
You probably didn't check the proficient box in that screen.
Capture.JPG
sorry..if you click the dn arrow right below the weapon name it will show you the longer list..if you have proficiency with the weapon select the "weapon talent"
You must do this once for each weapon a player and npc has in use.Last edited by Halfront; September 25th, 2018 at 20:59.
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September 25th, 2018, 20:56 #189
Awesome
EDIT: Found it "Weapon Talent" checkboxLast edited by Valyar; September 25th, 2018 at 21:01.
The past is a rudder to guide us, not an anchor to hold us back.
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September 25th, 2018, 21:05 #190
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