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  1. #181

    Join Date
    Apr 2009
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    Fullerton, CA.
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    625
    Sorry about that. It hasn't come up before. Fixed Ranged Weapons and "best" quality to +5%. I will include it with the next bug fix release, or the Dark Dice release which ever is first.

  2. #182

  3. #183
    First, a big thank you to the OP for building this rule set.

    I'm curious about creating NPCs with natural weapons. To get the combat functionality (dice rolls & such): Would I create a separate melee item, like claws&jaws, and then add the item to the npc sheet? OR is there another trick that I'm missing?

  4. #184
    I'm thinking making it a "weapon" would be the way to go...would be curious too if there is another way

  5. #185

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    625
    For the NPC's with natural weapons, it is best to build it as a weapon item so any unique qualities or stats can be added in appropriately.

  6. #186
    very good - thank you for the reply
    AND thank you again for the rule set

  7. #187
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
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    2,117
    Quick question - why I get BS reduced by half when I put missile weapon in the Combat tab - no matter what weapon class I put (Ranged, Basic)?
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    The past is a rudder to guide us, not an anchor to hold us back.

  8. #188
    You probably didn't check the proficient box in that screen.

    Capture.JPG

    sorry..if you click the dn arrow right below the weapon name it will show you the longer list..if you have proficiency with the weapon select the "weapon talent"

    You must do this once for each weapon a player and npc has in use.
    Last edited by Halfront; September 25th, 2018 at 20:59.

  9. #189
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
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    2,117
    Awesome

    EDIT: Found it "Weapon Talent" checkbox
    Last edited by Valyar; September 25th, 2018 at 21:01.
    The past is a rudder to guide us, not an anchor to hold us back.

  10. #190

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