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  1. #131
    LordEntrails's Avatar
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    Quote Originally Posted by Black Hammer View Post
    How do you roll a ten then? A 00/0 is 100. A 10/0 comes up as 20.
    Nope, 00/0 isn't possible. As you said, the second die is 1-10 not 0-9, therefore you have 00/1 = 1 and 00/10 = 10

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  2. #132
    Hi,
    I put Talents to proper place but when I drag&drop to character sheet system put there html code. How I can eliminate it?

  3. #133
    What are you dragging and dropping? Did you build custom library modules? If you have some old library modules from previous versions of Warhammer 2ed by Nezzir I doubt they would be compatible.

  4. #134
    Hi Paul.

    Its posible to mark with a text or color the Fumbles? 11 22 33 44 55 66 77 88 99 100. This is an opcional rule based on WHFRPG 1ed

  5. #135
    Let me see if I can do something with an optional rule for this.

  6. #136
    Any updates on this jewel?
    Big Hugs
    Religion is an insult to human dignity.
    With or without it you would have good people doing good things and evil people doing evil things.
    But for good people to do evil things, that takes religion...

  7. #137
    Hey there folks, I've been having problems with effects with this ruleset recently, I dl'ed the newest update of course, neither me nor my players can drag effects from the character sheet. We get the following error. Effects added manually in the tracker or via the effects menu work normally.
    Script Error: [string "campaign/scripts/spell_manager.lua"]:17: attempt to call field 'evalEffect' (a nil value)
    Sorry if I am lax with details but we just finished a session and it's 6:30 AM. So, I'll talk to all of when I am not exhausted! Have a jolly good day everyone!

  8. #138
    New .pak posted to the first post in this thread.

    This will correct the error when dragging effects from the character sheet to the CT.

  9. #139
    Thank you Paul!

    For the any next updates it will possible to add an option on trappings for Dwarfs Characters : Carry Limit (Strenght x20) (Carry Option: Old World Armoury)?

    Thank you for your amazing work

  10. #140
    Let me look into this. I think I can do something.

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