Thread: Warhammer Fantasy RPG 2 ed
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April 2nd, 2020, 11:28 #291
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- Apr 2020
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- 2
Hey guys,
I'm completly new to all of this (thx to social distancing ^^ ). My friends and me are looking for a virtual tabletop to continue our WFRP 2e sessions. So I was pretty happy finding this ruleset within FGC! Now I need to ask, would this also work with the unity version of FG or would somebody need to program / adjust all of this anew?
Would be great if any of you could answer me this. And as you'll probably have noticed, I'm no native english speaker so please excuse all the grammar mistakes in this post
Thanks in advance !
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April 2nd, 2020, 12:26 #292
Hello Phantombeast,
Once FGU is out officially, the probabilities of Paul to work on update to be compatible with Unity high very very high
At the moment FGC is solid and the ruleset is fully working. I have played a lot of session on it and you have all you need to play. The only thing you needs to create is the content, as this is community ruleset and we are not allowed to have modules for it.The past is a rudder to guide us, not an anchor to hold us back.
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April 3rd, 2020, 09:52 #293
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- Apr 2020
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Thanks Valyar,
I'll start looking into it then
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April 13th, 2020, 13:29 #294
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- Dec 2019
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- Germany (CET)
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Hi, I have an issue with the CT, not sure if I overread something important or being to stupid to use:
When I add a character to the CT, everything works fine except for the Weapons Tab. It is opening and closing for NPCs, but not for PCs, regardless if there are weapons or not. It is not empty, it does not open at all. Had a look at the code and did not find anything unusual there (i.e. found no code to explain why behaviour for PC and NPC may be different), but also I am pretty new to FG coding. Is it not intended to use PCs in CT (I could create NPC entries and work with them), or does someone else have that problem? Using most current versions of FGC II and the ruleset.
Thanks for answering. Also: Does anybody here have a copy of the Alpha of Warhammer IV ruleset to have a look into it or is it easier to convert from pauls V2 ruleset to V4 (as to mention, the Warhammer V2 is a really great ruleset!!!).
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April 13th, 2020, 15:29 #295
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- Apr 2009
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- Fullerton, CA.
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- 625
The PC's don't have expanded weapon's list in the Warhammer 2 e ruleset. The PC sheet is intended to be controlled by a player. No need to expand. The NPC sheets has enough detail for the major NPC's, so I left that basic functionality alone.
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April 14th, 2020, 01:08 #296
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- Mar 2016
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- 228
I have an alpha of the wfrp 4 edition. I am no coder, but I was looking at changing the theme and replacing the current graphics. I could put the original alpha up somewhere and put a link here in the forum to it if that is okay? Then maybe there would be enough people working on it, so we could have a finished rule set and who knows maybe Cubicle 7 would be interested and it could be officially supported.
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April 14th, 2020, 03:42 #297
This is not clear cut.
The author pulled that ruleset offline which suggests he does not give permission to anyone else to continue the work.
On the flip side it appears that the Author used substantial parts of the WH2 ruleset by Paul Pratt without requesting permission to do so.
Murky.
Please do not repost.
Id like to hear Paul's view....
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April 14th, 2020, 03:55 #298
In a French vtt forum , one user adapted the ruleset of wfrp 2 edition to 4 edition, working very well.
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April 14th, 2020, 04:24 #299
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April 14th, 2020, 04:24 #300
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- Mar 2016
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- 228
That is why I asked. It would be nice if enough people were interested in creating a 4 edition and could pool resources together to make it happen.
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