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  1. #261
    Quote Originally Posted by Brent Taylor View Post
    Just wanna say, I really appreciate all the work you've put into this ruleset. It's really well done and I'm looking forward to running many adventures using it.

    I do have a couple of questions though!

    - When creating a Talent, there's two fields. The second one is pretty obviously the description. What's the purpose of the first field, (labeled "Test" in the screenshot)?

    Attachment 30250
    Although most Talents that I have don't use that line I guess you could use it you had a special prerequisite/group for a Talent e.g Specialist Weapon Group (Two-Handed).
    I just remove the "blank" line myself.
    Not sure offhand about the other question

    EDIT: What Paul said
    Last edited by Halfront; November 15th, 2019 at 16:43.
    "Time is an illusion...lunch time doubly so."

  2. #262
    More magical work
    Thank you so much
    Religion is an insult to human dignity.
    With or without it you would have good people doing good things and evil people doing evil things.
    But for good people to do evil things, that takes religion...

  3. #263

  4. #264
    Cheers Paul, still using this!

    (Also never did finish that Old World Bestiary module, sorry! Time was not on my side to do the remainder).

    I have a small request but I don't think it is a realistic one. After each update you make, I usually go into the pak file and change some files so that the movement calculation system switches to squares instead of yards as my group uses the square system for movement. Would there be a possibility for a switch to be implemented within the ruleset, like a setting that can be changed?

    If not - I can still modify the pak files as needed with each update so no fuss.

  5. #265
    Let me look, I had asked that very question before, what do groups use more. Let me see if I can make it an option or toggle.

  6. #266
    If you're taking requests... I have a small one!

    I'm using the opposed combat rolls from Warhammer 4E, which in practice is a lot easier if you're not using the targeting system in the Combat Tracker. However, attack rolls don't include the degrees of success/failure unless you have a target selected.

    Any chance you can add something like this on line 505 of "scripts/manager_action_attack.lua"? I don't think this should cause any issues for anyone, if you're cool with it.

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