Thread: Party Sheet is No "Party" to Use
-
November 2nd, 2016, 18:46 #1
Party Sheet is No "Party" to Use
Wondering if I'm doing something wrong in my SW game... using the Party Sheet, specifically the Inventory tab seems decidedly problematic.
I have difficulty taking a parcel of items and putting them in the items box. The same thing is experienced trying to drag a single item from my created items.
Then I and players have difficulty getting the items that are there into their inventories.
Also difficulty dragging items from a PC's inventory to the items box for dispersal.
If I drag from Items directly to a player's inventory sometimes it works, sometimes not.
Players who have more experience with this functionality tell me it's always been a bit wonky, but I thought I'd post this just in case the larger user base has run into it and has a work around.
Using SW and WotD."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
-
November 2nd, 2016, 20:01 #2
Try adding your player characters to the watch order section by dragging them there. It should work then
Ultimate License Holder - My games are free to play
Timezone: GMT
-
November 3rd, 2016, 00:29 #3
Watching with a bit of interest...
How is WAR OF THE DEAD, John? I have the FG adventure as well as all of them in collected PDF format and hope to run the campaign perhaps as early a December. I am hoping that the remaining chapters are released in the near future.
Tim
-
November 3rd, 2016, 05:08 #4
Well, I am mostly using it as source material. Where the printed/pdf copy is sparse, that follows through to the FG version (perhaps understandably). I found the dead missing a basic attack and the NPCs for your players need a bit of fiddling with to make function properly in FG (perhaps my OCD coming through a little... but they did need more work to be playable).
I believe chapter 2 is in the works.
I'm GMing a TWD style game set in real life locations near where I live; so far I guess it's going well (nobody's bailed or given me the Heisman yet)."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
-
November 3rd, 2016, 05:34 #5
I am planning on using Google Maps / Street View for a horror-based set of episodic adventures set in distant Texas. The players will be part of film crew trying to get a ghost-hunter style TV show a paying contract, so it comes off with sort of group Carl Kolchak reporter vibe where getting the story is better than jumping to the (sometimes) obvious conclusion. Anyhow, I am with you on using real-life locations - just not necessary nearby
I will probably run the War of the Dead adventure straight-up and will take a much harder look at the pregens after your comment. I like groups where everyone can participate and everyone has a fairly clear-cut role. Plus, tailoring it a bit for your players cannot hurt.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks