Thread: Release v3.2 is live
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November 1st, 2016, 20:00 #11
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,539
What ruleset are you using? Are you running any extensions? (If so, can you try without them?)
Thanks,
JPG
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November 1st, 2016, 20:04 #12
- Join Date
- Sep 2015
- Location
- Canada
- Posts
- 1
Thanks for the continued hard work with Fantasy Grounds. However, like Asgurgolas above me, I seem to be encountering some technical difficulties accessing my WotC 5E purchases as they are not showing up at all. The only things showing up are the freebies. I tried quitting to the launcher and the game, restarting, checking for more updates, and creating a new campaign. I'm on a Mac using Wine to access FG. The launcher does state it is 3.2.
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November 1st, 2016, 20:07 #13
Double check the following items:
1. Launch FG and click Settings. re-enter your username and confirm your password. Also check that your license key is entered and still active if you have a subscription. Re-run an update.
2. Inside your campaign, go into Modules and then Library and see if they show up there for activation
If they don't please send a screenshot of the following to [email protected] and we can help.
1. FG Launch screen
2. FG Settings screen
3. Library > Modules screen
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November 1st, 2016, 20:30 #14
For reference, update took me about 3 minutes. Included official 5E materials; PHB, MM, DMG, PotA, LMoP, and a few AL and other modules.
Tested several campaigns and everything is working fine for me.
Good job guys. Looking forward to playing with the sorting functions.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 1st, 2016, 20:31 #15
I mostly play 3.5e. If I start a "new" campaign then it seems to work but it also seems to be incompatible with my previous data (I'd have to manually rescript everything from scratch). When I go and load, I see it pretty much empty
I'd add a screenshot but this forum forbids me to
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November 1st, 2016, 20:34 #16
- Join Date
- Jul 2015
- Posts
- 251
What does auto equip armor mean? Right now don't you manually need to go enter numbers to get an accurate AC in 5E?
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November 1st, 2016, 20:35 #17
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 1st, 2016, 20:37 #18
yes, I did disable'em all, but I still have that issue :/
Best case scenario so far, I can see the usual topmost icons (from combat tracker to effects) "Characters", "Tokens", "Library". That's all, no other icons at all
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November 1st, 2016, 20:38 #19
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 1st, 2016, 20:45 #20
What does the ID icon (red or green circle) do for images? The player sees the identified image name regardless of the state of the button.
Nevermind, ignore me. It uses the ID'd name if you actually utilize it AFTER ID'ing it.Last edited by Nickademus; November 1st, 2016 at 20:54.
I never claimed to be sane. Besides, it's more fun this way.
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