Thread: 5e Bug Reports (Continued)
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January 18th, 2017, 22:52 #481
I'm pretty sure this was fixed a long time ago but I can't check right now. I'll take a note to have a look as soon as I can.
EDIT: I was correct; this was sorted back in January 2016 would you believe. I'm not sure quite what has happened but I'll make sure that the amended module is slated for release.Last edited by Zacchaeus; January 23rd, 2017 at 16:00.
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January 19th, 2017, 01:51 #482
- Join Date
- Feb 2016
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- 576
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January 19th, 2017, 18:32 #483
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- Jun 2015
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After yesterday update something broke in my ruleset. Every header of every window are printing error into the console:
Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (ref_race_header)
Ruleset Error: window: Control (reftype) anchoring to uncalculated control (name) in windowclass (ref_race_header)
Ruleset Error: window: Control (reftype) anchoring to uncalculated control (name) in windowclass (ref_race_header)
and stays in loop for every pop up.
I'll try to do a recheck in the updater
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January 19th, 2017, 18:54 #484
Nothing to see here... move along.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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January 19th, 2017, 21:43 #485
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January 20th, 2017, 03:57 #486
Spell Meta data bonuses not applying
So I noticed this on version 3.2.1 and it's still present in 3.2.2.
Using the 5e ruleset, even with all mods disabled, when you add a modifier to the spell group meta data, then set a spell to use "GroupAtk+" it doesn't add in the bonus.
I've included a screenshot to show exactly what I'm talking about. Changing the group type to abilities has no effect on the bonus applied.
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January 20th, 2017, 08:44 #487
Supreme Deity
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- Mar 2007
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- 20,561
Are you sure you are not running any extensions, or have the 5E ruleset unzipped in the rulesets subfolder of the FG data folder?
The graphics for the links and detail buttons in the spells section do not match the ones in the default ruleset.
Also, it appears to be working on my machine.
Regards,
JPG
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January 20th, 2017, 23:52 #488
I took the screen shot with only my extension enabled, which just swaps those two graphics. Issue persists even with it disabled.
I'll check the other things you mentioned when I get home.
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January 21st, 2017, 03:41 #489
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- Jan 2017
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- 6
When pulling classes from the Class section to a character sheet I keep getting :
Unknown class proficiency type. (id-00002)
Unknown class proficiency type. (id-00001)
Unknown class proficiency type. (id-00005)
Unknown class proficiency type. (id-00003)
Unknown class proficiency type. (id-00004)
This occurs when I am pulling from my own worked modules, or ones included with the game. I have backed up my modules and reinstalled the program and the error still occurs.
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January 21st, 2017, 04:04 #490
Hi Chawizawd
What included modules are you pulling from?
Do you have any unpacked CoreRPG or 5e rulesets in your rulesets directory?
Do you have any extensions loaded?
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