Thread: DnD 5E Tokens are done
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January 18th, 2021, 04:37 #191
extension query.
the critically awesome essentials extension, which contains a function that adds an extra button to all your spells where you preload the spelltokens and set thier scale. then when you cast the spell you literally drag that button onto the map and it autosizes the token over the characters and monsters.
i believe that this is what youre after sir.
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January 20th, 2021, 15:42 #192
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I was going to mention that. I recently got critically awesome extensions, and a player gifted me the spell tokens last year. I mostly like that as dm i dont have to drop the spell tokens now, the players can do it on their own. Since i pre place the token in the spell entry its right there too..they dont even have to look for it.
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January 23rd, 2021, 05:54 #193
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January 24th, 2021, 14:44 #194
Yes, Critically Awesome allows the players to place and manipulate the token. When the player drops it on the map, they own the token, they move the token, and they can even delete the token via right click.
It is a great extension. If the spell has targeting, you can even set the token so, after you place it, you click on a targe button and every token covered by the image will be targeted by that character.
If only it worked with NPCs…
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March 23rd, 2021, 15:51 #195
I just purchased the token package and followed the instructions above to get them into Fantasy Grounds Unity. When I click on the Assets button and them on Tokens, I cannot find them using the spell search. What am I doing wrong?
Edit to original post: After playing with the files for a while, I figured out what was wrong. When you click the folder icon in the top left corner, you will see several subfolders in the folder that opened up. The .mod files need to be put in the folder labeled modules.Last edited by GerryWright; March 23rd, 2021 at 16:28. Reason: Fixed the problem
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