Page 2 of 2 First 12
  1. #11
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,002
    Blog Entries
    3
    Basic D&D levels might not correspond to 5e levels exactly. The conversion guide linked in post #2 says that older edition character levels (except 4e) are equivalent to 5e levels. I can believe that for 3.5e, but I would have guessed that a Basic D&D module for level 1-3 characters would translate to level 1-5 for 5e. I would probably allow the group to level quickly for the first couple levels, which might result in later encounters converting a little closer to the original versions. I never played B2, so I don't know if PCs were expected to level along the way.

  2. #12
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    18,509
    Blog Entries
    1
    With spell caster cantrips I think 5e 1st level characters are way tougher than 1e ones!

  3. #13
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,002
    Blog Entries
    3
    Quote Originally Posted by damned View Post
    With spell caster cantrips I think 5e 1st level characters are way tougher than 1e ones!
    True. Unfortunately, 5e orcs are tougher than Basic D&D orcs.

  4. #14
    Consider looking at how others have converted it. For B2, Google "caves of chaos next playtest" to find the playtest version. On DMsGuild, search "Classic Modules Today".

  5. #15
    Some fun (?) facts and figures for B2 Keep on the Borderlands. It says it will take 6 to 9 characters through level 3 play. Basic D&D "classes" were Cleric, Dwarf, Elf, Fighter, Halfling, Magic User, and Thief. Each class had different XP requirements to level. In addition, if you were lucky to have a high enough Prime Requisite score, you could earn bonus XP. This system is very difficult to "math".

    If you assume that the players only had the Basic rules, then you had a level cap at 3 since you didn't have rules for going to higher levels. Assuming a party make up consisting of one of each class, the slowest leveler is the Elf, requiring 8000 XP. So to get all seven players to level three would require at least 8000 * 7 = 56,000 total XP. This is assuming all XP is divided evenly, no one dies or misses a game session, and no bonus due to ability score.

    If you drop the Elf and have six players, then the next to slowest is the Magic User at 5000, or 5000 * 6 = 30,000 total XP. This is a big change. It would be interesting to add up what the maximum achievable XP in the module is (but I doubt my interest will last long enough to do it). In Basic, you earned XP from Monsters and Treasure.

    If you do away with the level cap and go back to the 7 member party, an average party level of 3 is achieved with levels 3/3/2/3/3/3/4 (respective to the class list above) with total XP of 35,000. This party reaches the cusp of 4th level at XP total of 70,000 (4/4/3/4/4/3/5).

  6. #16
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,370
    Blog Entries
    1
    With 1 GP = 1XP a group of 6 certainly can make 3rd level in B2.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in