-
August 3rd, 2020, 20:20 #211
- Join Date
- Feb 2017
- Posts
- 7
Does this still work for Classic and Unity?
I would like to add it to my PF1e Game.
Thank you
-
August 4th, 2020, 15:50 #212
I believe so, but look here.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
-
September 16th, 2020, 21:14 #213
- Join Date
- May 2016
- Posts
- 166
Is this still working for everyone? It was working for me a month or two ago, but now when I import the spells are not entered.
I tried importing this NPC from:
https://www.thegm.org/npcs_display.php?selected_npc=111
Everything else imported fine.
I Re-downloaded and disabled all other extensions and tried with no success.
Using PF 1st ed., updated FG (original) today. All the spell book modules are on. (Farnaby's, PFRPG Archive Spells, PFRPG Spells & PFSRD Complete Paizo Spells)
Thanks!
-
September 17th, 2020, 12:16 #214
Something has changed in FG because the spells do not populate for me either - however: I ran into this issue early on when the extension was posted and the root cause was the character strings being looked for as a delimiter in the spell level listing. The work-around at the time, and one that still works now is to replace the "long-dash" after the spell level heading to a double-hyphen (minus sign):
Change this: 2nd (5/day)—detect thoughts (DC 16), invisibility, minor image (DC 16)
To This: 2nd (5/day) -- detect thoughts (DC 16), invisibility, minor image (DC 16)If you're not having fun, then you're not doing it right.
-
October 27th, 2020, 13:27 #215
- Join Date
- May 2016
- Posts
- 166
-
February 8th, 2021, 20:11 #216
- Join Date
- Mar 2020
- Posts
- 31
I've created a MR/PR on damned's repo with quick fixes to this spell issue(and penalty dash used on AoN causing weird values):
https://github.com/fg-damned/KenL-Cr...F/pull/1/files
Also includes fixes by Moon Wizard.Last edited by Corun; February 8th, 2021 at 20:19. Reason: Further clarification
-
February 9th, 2021, 01:00 #217
- Join Date
- May 2016
- Posts
- 166
Anyone else seeing this error:
Error while parsing Preliminary: [string "cgen/lua/creaturegen.lua"]:1070: No DEFENSE tag found
All other extensions off. 1Ed Pathfinder, FGU. Downloaded the version from the 27th labeled for Unity.
Thanks!
-
February 9th, 2021, 16:40 #218
- Join Date
- Mar 2020
- Posts
- 31
This version of extension is for various reasons very picky about amount of empty lines before/after DEFENSE(bold part in quote) text. Try removing them and it should help.
Init +12; Senses Perception +26
DEFENSE
AC 36, touch 19, flat-footed 27 (+4 armor, +8 Dex, +1 dodge, +9 natural, +4 shield)
Probably the reason this happen is that you copy some invisible tag in text and as author rips value straight of the input(instead of asking for nice text). This leaves tag which then confuses CreatureGen.
I think after my fixes to spell issue it should be improved, so you can check if after my fixes it works better:
https://github.com/Corun-Kail/KenL-C...ag/v1.82-alpha
-
February 9th, 2021, 17:50 #219
- Join Date
- May 2016
- Posts
- 166
-
February 16th, 2021, 20:40 #220
- Join Date
- May 2016
- Posts
- 166
Thanks, Corun! That did it. I'm going to open it up and see if I can figure out how to use the PFRPG - Spellbook by Farnaby/Tanor, instead of the PFRPG Archive Spells one. This will save from needing two spell mods.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks