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  1. #1

    ? Is there an extension or setting for token name size (or tooltip)?

    Hello,

    I have searched several boards and really couldnt find anything. The issue our group is having is that when I am running a game and the party is in combat with several NPC monsters - especially when there are say "10 goblins" it is very difficult for me to differentiate between the current goblin in the combat tracker, and the tokens on the map.

    I usually end up just clicking the eye "visibility" in the combat tracker so the goblin "blinks" on the map and I can find which one he is. I'm guessing there has got to be an easier way. (the only other option i found was to zoom in really close to the map where i can read the nameplates)

    Is there an extension that either makes the name plates of the tokens bigger or maybe puts a highlighted graphical "aura" around the map token for the current active creature in the combat tracker? (an current-active-aura extension would be amazing)

    thanks!

  2. #2
    Trenloe's Avatar
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    The nameplates size is zoomed based off the original size of the token and the sizing needed to fit the token within the FG grid (assuming you're using token sizing - default is 80% fit to grid). so there's not much that can be done in terms of resizing this text - other than releasing the token scale and maybe manually zooming the token larger, which kinda defeats the purpose of fitting them to a grid.

    The option of briefly flashing the token using the eye icon is a good method. You can also double-click on the token in the combat tracker and the map will center on that token - but this will only be of use if the map is larger than the window displaying it, so a quick scroll in and then double-click on the token in the CT is a good process to center on the token you're interested in.
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  3. #3
    Zacchaeus's Avatar
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    It sounds, to me, like you have the tokens scaled incorrectly if you have to zoom in that close to see the name. Right click on a token on your map and select 'release token scale'. Now select 'Lock token scale' and then delete the token from the map. Now replace it on the map and see if that makes a difference.

    Someone was working on an extension which randomly assigned a name to each NPC if there were a lot of NPCs of the same type. However I haven't seen any development on it for some time so I'm not sure if it will ever get finished. Something like that might suit you. Instead of targeting Goblin 10 it would be named something like Smelly Toed Goblin or some such.

    I agree, however, that it can be difficult at times and blinking the token is, I've found, the best method. Although be aware that this will break targeting if the NPC has been targeted or has targeted something.
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  4. #4
    damned's Avatar
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    The extension works - its really quite neat.
    I recommend that you dont change visibility on the token mid-combat because it removes any existing targeting links on that token. Use your scroll wheel to increase decrease the size briefly.
    If you use a 50px grid use 50 or 64px tokens and the labels will be much clearer. If you use 200/256px tokens the label will be quite small.

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  5. #5
    Quote Originally Posted by damned View Post
    The extension works - its really quite neat.
    I recommend that you dont change visibility on the token mid-combat because it removes any existing targeting links on that token. Use your scroll wheel to increase decrease the size briefly.
    If you use a 50px grid use 50 or 64px tokens and the labels will be much clearer. If you use 200/256px tokens the label will be quite small.
    Damned,

    So is there the re-naming extension available? I don't think I've seen it.
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  6. #6
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    Give this a go: https://github.com/Tideturner/npc-flavors
    It applies to NPCs only.
    It doesnt apply to NPCs where there is only one of that type of NPC.
    When there is mpre than one of a particular type of NPC it will affect a random % of them and apply a range of different descriptors - some very amusing ones in there.
    Dont tell your players when you load this one up... let them see it in action for themselves.

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  7. #7
    Quote Originally Posted by damned View Post
    Give this a go: https://github.com/Tideturner/npc-flavors
    It applies to NPCs only.
    It doesnt apply to NPCs where there is only one of that type of NPC.
    When there is mpre than one of a particular type of NPC it will affect a random % of them and apply a range of different descriptors - some very amusing ones in there.
    Dont tell your players when you load this one up... let them see it in action for themselves.
    Ah man! Awesome! Can't wait to try it. Thx!
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  8. #8
    Quote Originally Posted by damned View Post
    Give this a go: https://github.com/Tideturner/npc-flavors
    It applies to NPCs only.
    It doesnt apply to NPCs where there is only one of that type of NPC.
    When there is mpre than one of a particular type of NPC it will affect a random % of them and apply a range of different descriptors - some very amusing ones in there.
    Dont tell your players when you load this one up... let them see it in action for themselves.
    Sorry, Damned I'm not very technical. I see script text when I go to the website, but don't see a .ext file. Is there an easy way for me to download and load this? If not, no problem. I know you've got a lot more things on your plate!
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  9. #9
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    Quote Originally Posted by Gwydion View Post
    Sorry, Damned I'm not very technical. I see script text when I go to the website, but don't see a .ext file. Is there an easy way for me to download and load this? If not, no problem. I know you've got a lot more things on your plate!
    I see it no problem. But the direct link to the extension file is https://github.com/Tideturner/npc-fl.../extension.xml

  10. #10
    Quote Originally Posted by LordEntrails View Post
    I see it no problem. But the direct link to the extension file is https://github.com/Tideturner/npc-fl.../extension.xml
    I'm just a technical idiot although I like to think I'm reasonably proficient. I thought I would find a file with a .ext extension so I could put in in my FG folder and open it. So, I'm not sure what to do with the page that opens and appears to be 19 lines of code. I'm waiting for the laughter from all the coders out there!
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