Thread: Testing the waters...
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November 26th, 2016, 07:37 #41
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November 26th, 2016, 13:00 #42
The Pathfinder sandboxy adventure I got last night on FG also put the entire adventure text in a refmanual. Oddly there are no credits so I can't stalk the guy who stole my idea! LOL
Ok, I'll look into putting all of U1 in the refmanual. Putting the adventure text in is largely copy/paste except for a couple items plus checking if some frame blocks are needed for images and sidebars.
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November 26th, 2016, 13:14 #43
Ive made several adventure modules for my own use in Par5e.
I dont see an issue with it so long as you can get linking working.
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January 14th, 2017, 03:49 #44
Ha...necroing my own thread. I know Talyn just submitted a CnC conversion, but I though I would post here that aw well that Expanding Classes has been submitted.
Ultimate License Holder
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January 14th, 2017, 20:34 #45
Awesome! James is going to be busy reviewing the next few weeks. Anyway guys, I submitted the 2015 module The Outpost for levels 1-3 last night. The U1 remaster I'm expecting to have finished within the next week or two (yeah I told myself that a couple months ago LOL). The CS1 remaster will be finished just as soon as I can motivate myself to generate the keywords...
More coming after that!
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January 15th, 2017, 03:38 #46
Aaaand just submitted the remaster to CS1 After Winter's Dark: The World of Aihrde campaign setting.
Those keywords... omg that took literally all day sitting here at the hotel doing nothing but keywords for this...
I'm having a drink when I get home tomorrow night! lol
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January 22nd, 2017, 06:18 #47
sorry for my ignorance, but what they hey does generating the keywords mean/entail?
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January 23rd, 2017, 01:42 #48
With the refmanual format there is a <keyword> tag where you enter the keywords for each page to help with the search function. I have never actually used the search in the game so I can't tell you how will it works.
It was a bit of a PITA to get the keyword generation all done. Par5e, I have been told, will do it but it uses every word on a given page. Talyn used 2 different websites to help him do the work - stripping out xml and then copy/paste into the first to strip out punctuation - then copy/paste into the second to get the keywords.
Ikael's SW Enhanced Library will do it for you (and very quickly too)
Out of everything I have done with module conversion/creation so far it is by far the worst part of the process, and the most time consuming.Ultimate License Holder
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April 2nd, 2017, 18:40 #49
The two minor fixes James wanted done with the Expanding Classes mod have finally been sent back to him (yeah, I know...I got side tracked for a little bit)
Ultimate License Holder
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April 2nd, 2017, 21:30 #50
I submitted my U1 remaster a week or two ago. Right now I'm doing a Weird Wars 2 adventure for Savage Worlds, then I'll be finishing up the U-series and Giant's Rapture (unless I decide to shift that one to later). Somewhere in the mix will be the remaster for Monsters & Treasure of Aihrde (I have the 2nd printing remaster done, I just need to add the 3rd printing stuff into it and make some totally new organization because now they've split it into Monsters and Animals each have their own categories).
Take your time on the CKG remaster, I haven't touched the PHB or M&T in quite awhile so I'm no further along on those than the last time we talked about it. Ideally if we can submit them together so C&C gets one massive free update instead of three piecemeal ones, that'd be cool.
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