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Thread: Feature Request

  1. #1

    Feature Request

    I would like to see the ability to label a token, just the instance of the token though, not a label that stays permanently with the token. For example, say right click on a token and one option is label, this label is only for that particular token as well. So if I had two of the same tokens (say two orcs), I could label one Orc1 and the other Orc2. This would be nice when you have large groups of tokens, you could merely hover over a token and it's name would pop up like a tooltip.

  2. #2
    Was thinking that would be a good feature. Having a fight with loads of monsters and trying to keep track which one is which is cumbersome at best.

    Also, I was thinking it would be nice if players couldn't delete tokens. Sure the GM can lock them so the player can make a move without the GMs consent but players can delete tokens which can be irritating at times (whether it's by accident or on purpose).

  3. #3
    You can label the tokens whatever you wish. I label two tokens that are the same, like Orc1 and Orc2. When you hover over them, they have a tooltip that displays this.

    Ultimate Licence holder

    I've had FG for so LONG I DON'T KNOW HOW TO USE IT!

    But I'm learning!

  4. #4
    Can I ask how you are doing this? I have looked and I cannot figure out a way to label a token.

  5. #5
    I am with Snikle on this one...

    Tokens that come with FG nor tokens I've downloaded have the option of naming. I doesn't matter if I hover over them or use the functionality provided in right clicking. Right clicking gives me rotate left, rotate right, delete token, delete all tokens and locking tokens.

    Using my middle mouse button, I can rotate the tokens.

    Is there a keyboard stroke/mouse combo to name them?

  6. #6
    CoOl! I missed the middle scroll button spinner! That is a great shortcut!

  7. #7
    You label tokens by dragging text onto a token. You can use the chat entry area (without hitting enter) and drag from there or use another source such as the name field of the combat tracker.

    This is one of the features we've been working on with the patches, and unfortunately not all of them have made their way into the manual, sorry about that. We will be updating it with new information after the next patch is out.
    Tero Parvinen
    Fantasy Grounds Guru

  8. #8
    Hey, you learn a new thing every day! Great!

  9. #9
    Wow, thats nice
    Fantasy Adventures, Maps & Electronic Modules

  10. #10
    Ya, we spin the tokens to "tap" them (think Magic the Gathering), allowing myself and the players the ability to see who has attacked/made an action in a combat round and who hasn't. Most times it's not an issue but a larger scale battle makes "tap" more necessary. It's visual for the players and GM and easy to do.

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