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  1. #121
    Quote Originally Posted by superteddy57 View Post
    When linking to another module, there is no around loading the module it links to unless the data is duplicated within the same module. Personal use modules can be merged and streamline data to the same module. If this is being used for public use or commercial and it links to a paid product it would need to be linked and not duplicated.
    OK I got it now.. So the splitting is only to best organize the data...
    Last edited by redba; July 31st, 2021 at 21:49.

  2. #122
    Is there any guidance on creating modules when using the Unity image tools to create your Maps?

    My understanding is that when you use the Unity painting tools to create an image using objects from an assets folder is that the image file that would be exported when you create a module will actually contain references to the asset folder that those objects came from. Anyone who wanted to use the module would need to have the same assets folders that the module creator did or the image would not render correctly. So if I were to create a module with maps that used some of the beautiful art from the FG Art Packs, those maps would not be useable unless anyone using the module had those same art packs.

    Is the answer to create you own custom assets in the Campaign data folder, and then only draw maps using the assets from the campaign folder. So those custom assets would be exported when the module is created.

    Or am I completely off base here?

  3. #123
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Your assessment is correct in that the user will need access to the same assets as you used to create the image. So you will need to also create the assets used if you want the user to be able to utilise the completed image. You can create a module with just assets in it - see here for details https://fantasygroundsunity.atlassia...es+Decorations. You'll then need to export the map into a second module and provide both the exported map module and the assets module. (I think).
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  4. #124
    LordEntrails's Avatar
    Join Date
    May 2015
    -7 UTC
    Blog Entries
    Updated the first post and the attachments. Brought all image recommendations up to FGU size recommendations. Included info on LOS, Lighting and FX. Also added a bit more discussion near the start about planning development campaigns and modules.
    Open for more suggestions on topics, additions, or corrections

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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