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July 31st, 2021, 21:32 #121
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February 10th, 2022, 16:40 #122
- Join Date
- Jul 2019
- Posts
- 5
Is there any guidance on creating modules when using the Unity image tools to create your Maps?
My understanding is that when you use the Unity painting tools to create an image using objects from an assets folder is that the image file that would be exported when you create a module will actually contain references to the asset folder that those objects came from. Anyone who wanted to use the module would need to have the same assets folders that the module creator did or the image would not render correctly. So if I were to create a module with maps that used some of the beautiful art from the FG Art Packs, those maps would not be useable unless anyone using the module had those same art packs.
Is the answer to create you own custom assets in the Campaign data folder, and then only draw maps using the assets from the campaign folder. So those custom assets would be exported when the module is created.
Or am I completely off base here?
Thanks
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February 10th, 2022, 17:42 #123
Your assessment is correct in that the user will need access to the same assets as you used to create the image. So you will need to also create the assets used if you want the user to be able to utilise the completed image. You can create a module with just assets in it - see here for details https://fantasygroundsunity.atlassia...es+Decorations. You'll then need to export the map into a second module and provide both the exported map module and the assets module. (I think).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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November 21st, 2022, 04:34 #124
Updated the first post and the attachments. Brought all image recommendations up to FGU size recommendations. Included info on LOS, Lighting and FX. Also added a bit more discussion near the start about planning development campaigns and modules.
Open for more suggestions on topics, additions, or corrections
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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