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  1. #101

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    Thanks Myrdin Works like a charm.

    For the guide if I may suggest add that in as an example. I had read that but at least to me it didn't register enough to make sense. Could just be me. Cheers.

  2. #102
    LordEntrails's Avatar
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    Thanks, I added such an example in my copy. Did not update at this point. Usually wait until their are several significant changes.

  3. #103
    I have been converting a 5e adventure and also its reference manual - just finished the adventure part and a bit of the reference manual - then I thought DAMN! I need to have the reference part as a separate module, since it can (and should) be loaded in situations outside of the adventure part. Is there a way to seperate the two at Export or will I have to start doing the reference part seperately?

    Hindsight is amazing, should have made the reference book first and then linked the adventure to the material there as needed.
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  4. #104
    Minty23185Fresh's Avatar
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    Re: Reference Part vs Adventure Part
    I might be simplifying this too much but the reference part would include Spells, Maps and other Images, new Feats, etc. Whereas the adventure part probably includes mostly Story and Encounters. Do I have this about right?

    If that’s the case, you just select the pertinent libraries at export.

    Though I’m not sure this is necessary, you say you’re converting an existing module. It came as a complete package, I assume, so you’d probably want to export it as a complete package, wouldn’t you?
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  5. #105
    Quote Originally Posted by Minty23185Fresh View Post
    Re: Reference Part vs Adventure Part
    I might be simplifying this too much but the reference part would include Spells, Maps and other Images, new Feats, etc. Whereas the adventure part probably includes mostly Story and Encounters. Do I have this about right?

    If that’s the case, you just select the pertinent libraries at export.

    Though I’m not sure this is necessary, you say you’re converting an existing module. It came as a complete package, I assume, so you’d probably want to export it as a complete package, wouldn’t you?
    Yes, hindsight again, after I posted this I thought about it and decided it just comes as a bundle in the original PDF so why bother making life more complex!

    Thanks anyway.
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  6. #106
    LordEntrails's Avatar
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    I'm not sure how you would break out a Ref Manual to a different module, but a Player vs GM module would be easiest to break out by actually editing the xml itself. Make the whole thing, then duplicate the campaign and in the db.xml delete out the parts you don't want (assuming you can do this in large chunks) Then do final clean up in each campaign then export.

  7. #107
    Hello,
    Can you create a module with a Demo version?
    Thanks

  8. #108
    LordEntrails's Avatar
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    Quote Originally Posted by DagBateway View Post
    Hello,
    Can you create a module with a Demo version?
    Thanks
    Not sure. I've never tried but I doubt it.

    FGC and FGU might also have different behavior. But from what I remember, FGC does not allow a demo user to save a campaign (only characters), so IF it allowed module export, then you would have to create everything in one session of FG and export it then. FGU does allow at least characters to be saved in a campaign, but I have no idea about other campaign data or the ability to export it.

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