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  1. #1

    Qin: The Warring State's Yin-Yang Dice

    Any idea how I'd go about setting up a dice mechanic like this?

    For those unfamiliar, Qin: The Warring States by Cubicle 7, a bronze age Chinese heroic age wuxia type game uses a resolution system they call Yin-Yang dice. This is a 2d10 roll (ostensibly with a one white die and one black die) where you subtract the lower die roll from the higher, giving a result of 0 to 9 (0s on the dice are counted as zero).

    I've done some fiddling, but can't seem to set this up on my own.

    Thanks for any help.

  2. #2
    Valarian's Avatar
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    /die 1d10-1d10
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  3. #3
    Quote Originally Posted by Valarian View Post
    /die 1d10-1d10
    Tried that, it doesn't work, that's why I asked the question. As I mentioned you have to subtract the low result from the high result. I forgot to mention that you want this while keeping each die color separate. /die 1d10-1d10 only subtracts one from the other, resulting in anything from -10 to +10 rather than 0-9.

    So for example, during play you'd roll the dice and end up with White (Ying)5 and Black (Yang)2, resulting in a 2-5 = 3 with a Ying (white) trend.

  4. #4
    Valarian's Avatar
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    -9 to 0 would be the Yang range, 0 to 9 would be the Yin range. The die mechanic still works with the basic die roll. Without this, you'd need to code up a die handler - which isn't a simple thing to do.

    In your example you'd get a roll of: d10(5) -d10 (2) Result 3 [interpret as a Yin roll]
    If the other way around, you'd get: d10(2) -d10 (5) Result -3 [interpret as a Yang roll]
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  5. #5
    Okay. So I guess I get to learn how to create a die handler. Fun.

  6. #6
    Valarian's Avatar
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    As I said, the 1d10-1d10 mechanic does work for the game. Just interpret the -9 to 0 range as a Yang result, and the 0 to 9 range as a Yin result. There's no need in this case for a special die handler. All this would do is to add the specific wording to the result.

    i.e. Instead of:
    1d10-1d10 [d10=5] [-d10=-4] ( 1 )

    You'd get:
    Yin [Yin=5] [Yang=4] ( 1 )


    [EDIT]
    Attached an example of a die handler for d10s (Yggdrasill/Keltia)
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    Last edited by Valarian; July 31st, 2016 at 10:11.
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  7. #7
    I don't know Yggdrasill well enough other than that it is by the same company as Qin, but I gathered they're not exactly the same. I was hoping to automate skill rolls, which take the roll, add skill, compare to target numbers, etc.

    Ah well, it's for further down the line anyway.

    I should point out that one goal is to potentially try making a rulesset for the game, but I know I'm not there yet, figured I'd start on what I viewed as the smaller aspects.
    Last edited by sjard; July 31st, 2016 at 10:21.

  8. #8
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    Ive uploaded a Qin diceroller to MoreCore v1.36
    https://www.fantasygrounds.com/forum...reCore-Ruleset
    Create a Roll and use /qin
    You can also use in conjunction with Modifiers /mod
    Use modifiers first and then make the Qin roll.

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  9. #9

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    Just in time for the Qin and more Cubice7 Bundle of Holding

  10. #10
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    Quote Originally Posted by ianmward View Post
    Just in time for the Qin and more Cubice7 Bundle of Holding
    Aieeee! I know.. Im looking at that one and the other one... you know.... THAT one... https://bundleofholding.com/presents/CthulhuBritannica

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